user1366 is following
Following | Followers--[[
Hi! I'm antibrain, professional nerd. Thanks for checking out my page! Here is where I post ideas, technical demos, p8 utilities and sometimes games. Feel free to look around or even steal some code! If you want to reach out to me, my Twitter is linked and I have discord, but I'm sorta picky on who I add. Sorry if I respond to messages late, I only check the bbs ALMOST every day. If you see something wrong with my code, feel free to bully me about it publicly, and I will change it accordingly and definitely not add a snarky comment in my code about it.
Okay now get out of my house.
]]--
-- CORE Demake moved to n.P8 - Feel free to join the celeste classic discord if you have questions/would like to help with n.p8 development
-- Mainly working on one-off mods rn, as well as larger projects, but dev has been on and off recently. Dont be upset if i dont upload anything for awhile!
-- Next Release: Untitled dream block cc mod (With portals!)
-- Big Release: Pipe Dream (Coming... uhh... this year? idk. features metroidvania style backtracking and semi linear levels. [as in you can go back a level or take an alternate path] this one'll take a while ;-;)
hi i'm sadguy i'm very tired and a little sad.
my goal is to make games and show them to everyone else!!1!
in the future i'm gonna be releasing some stuff:)!
i love pixel art.
my itch. io page: https://jaarman.itch.io/
i make pixel art, and now games to! if you want help with lua feel free to contact me on discord. (Mefi#0001) i am in the pico8 discord as well if you want to converse.
Hello world.
I am Sushikoba, born in the seventies.
I love computers and video games since I discovered them on a ZX-81.
A brain disease made me loose my developper job.
I have a lot of time, so I decided to demake one of my favourite games, THE SACRED ARMOR OF ANTIRIAD from PALACE SOFTWARE, on Pico-8.
Pico-8 is a fantastic tool, so simple. I spend hours on playing cartridges.
My adventure is now beginning.
I'm just an avid pico-8 gamer looking to become a developer and hopefully start a pico-8 dedicated indie studio along with a physical console.
| #8bit & #arcade maniac | doing some #music, #modding, #pixelart & #gamedev.
Find me on twiter:
https://twitter.com/VolcanoBytes
Or itch.io:
I'm a Software Engineer from Budapest, Hungary. Experienced with C++, Python, Java and Linux. I started using PICO-8 a few months ago, really enjoying so far.
I have a website: cheesemug :)
I am a young person with a lot of interest in game development.
I can make good art, code and halfways good music.
If I am not working on a game then I am
Currently inhaling air.
also just btw:
- making games isnt easy 🎮
- why cant you see views in lexaloffe?
- don't smoke
- Nintendo is great
- climate chage is getting worse 🌍
- pico 8 is awesome
- the actualy year is 12023
- according to the Holocene calendar 📅
- would you vote Mr Beast as president?
Indie game developer, big fan of pixel art, programmer and supermassive game developer, founder o Pixel Limited Studio.
For games, I do programming and music/sfx. For money, I do web development (mainly JavaScript lately).
I enjoy creating Escher-inspired ray-traced illusions, puzzles, designs for 3D printing, animations, games, and other software.
Hi, we're Gradual Games. We make PICO-8 games. In the past, we made three full size NES games and released them on cartridge!
I code things sometimes.
Celeste and Hollow Knight and Portal 2 and Baba Is You and Dandara and Half-Life 2.
I am like batman
Student during the day, PICO-8 developer at nights.
Well, you could also compare me to Ladybug, but please don't
Indie game developer. Stubbornly solo, doomed to eventual success. Making Spooky Pooky.
Follow @joeyspacerocks on Twitter for pixelly GIFs and suchlike.
Maturity is nice, isn't it.
Weirdo YouTuber Wish Volo. Please subscribe. Please. Do it.
If I treat you with any brutal criticism (which, I try to keep reasonable, so sorry if I make a mistake): You're the one who's making the game. There might be a reason behind everything. Opinions are opinions.
Ultimately, it's your choice. PLEASE disregard me, if you want.
Hey everyone. I'm iivii, founder of iivii.games. Currently, I'm working on a course which I hope to publish to the Skillshare platform which will serve as am introduction and eventually an in depth examination and structured learning resource on the Pico-8 platform. I have an extensive, privately cultivated wiki dedicated to all things Pico 8 which will likely be released publicly at some point.
Greetings Pico-8!
I am Simon, but more well known as Scrub, or ScrubSandwich.
As of now I make little programs and music demos sometimes. I want to to make a lot more so
don't touch that dial and stay tuned!
~Simon
(SHE/HER)
I'm an amateur coder and artist.
I upload most of my scribbles to twitter (plus some lukewarm takes haha)
Head of bumblebee. Pushing pixels and creating games since 1985.
http://www.bumblebee-games.com
Hi! I make colorful stuff and video games for a living!
I love Pico-8!!
Find more of my stuff on these cool other platforms:
!! Twitter !!
!! Itch.io !!
!! WordPress !! (DevLog)
!! Twitch !!
!! Patreon !!
Call me Evelyn
-Transfem (She/Her)
-Pansexual
-ADHD
-Artist
-Mostly here to play the games and not make them
Twitter: @avivbeeri
Games I've worked on: https://avivbeeri.itch.io
Web developer, systems admin, network admin, fan of The Arsenal, and working on becoming a game developer using Pico-8 as a starting place.
Party On!
Old as dirt but thankfully a little more useful.
Been coding and scripting in this and that over the years, But stopped in about 2008 due to complications that needed sorting out. Recently got back into coding and finding I've missed it since picking up Pico-8 and a friend encouraging me with the gift of a PocketCHIP. I hope to get back to where I was designwise soon, And leap from Pico-8 to other less restricted forms of LUA in the future.
Hey hey hey!
Here’s a little info about myself!
I started teaching myself programming in pico8 during the Fall of 2020. I’ve been having fun learning more and more. I recently finished my first published game. Currently taking a break from programming new games.
Steam/XBL/CFN: TonyTheTGR
PSN: TonyTGR (currently inactive)
3DS: TonyTheTGR (friend code coming soon)
TIGS: baconman
it me~
@tesselode
tesselode.github.io
Just a blue awkward fluff dragon that talks too much and doesn't really have a control on his ambitions. I normally go by Azure. If I said something stupid, I'm sorry, and if it was a while ago, I'm probably less stupid now.
Creative coder, Technical Speaker, Demoscener, JavaScript freak and size optimizer extraordinaire acting on the web platform, PICO8 and in Assembler on PC and Atari ST
I make games. https://ultiman3rd.wordpress.com/
Windows Developer @Microsoft. Hobbyist Game Developer (in theory). My words are my own and not those of any affiliate or employer. He/him/they/them.
Aspiring game developer. I really like character action games. Pico-8 is my dream console - a system (and community!) that encourages fun games that you can customize and tweak.
Game hobbyist and creator in spare times
i am from generation X, born in 1972 and i saw video games begins. That's why my Pico-8 games looks like 70s and 80s arcade games esthetic. Old school games still looks good.
Mainly inspired by Midway's Eugene Jarvis's flash color text style. Almost Namco/Nintendo arcade display style. Almost Atari 2600 and Apple II+ display style. Some example of what kind of game I like to do. I don't copy modern game's style. I stay in my time!
Game Designer. Co-founded id, ION Storm, Monkeystone. Did Keen, Wolfenstein 3D, DOOM, Rise of the Triad, Anachronox, DASH games. VR/AR/Photography/puns/Switch!
Author of Downstream Dream, Star Trek: Killer Q'egh, and TMNT: Shredder's PREvenge OST. Sound designer for Demi Daggers. Currently making poppy little dance tunes.
Twitter @blizzzilla
I'm a virtual reality and game programmer, who's excited about games, technology, and retro games.
Twitter : @apLundell
Mastodon : octodon.social/ @apLundell
World Wide Web : AndyLundell.com
Full stack dev breaking into game development
https://twitter.com/mccolgst
Having fun in Pico 8. Making prototypes in Unity. Working as engine programmer at Dontnod.
@[email protected]
Itch.io page
hi! here is some text for you to read.
some selected carts that I've uploaded here:
for more, see my itch page or my website
Author of Oust, a cave-flying mash-up of my favourite games of the genre; PICO Space, a 2D space sim featuring small animals in space; Halloween Horrors; P8C-BUN; The Pico Mermaid and Demystifying the Christmas Tree.
WIP Dungeon Apprentice (a pico version of FTL's Dungeon Master which is proving a bit tricky...).
I toot, tweet and itch. Maybe one day I'll even steam.
you found my profile! as a reward for visiting, you may look at the paragraph below...
through a patented process, I have determined with 99% accuracy that these two carts which I have pinned are the two best dog-themed games on the BBS:
derp.
I'm a prematurely-retired professional video game programmer. I have some health problems that ruin my concentration and keep me from doing the kind of programming people will pay you for. PICO-8 is really nice for me, because the limited scope of the platform tends to keep the scope of problems and solutions limited enough for my limited concentration to cope with. I don't think I'll ever manage to produce a game for PICO-8, but it sure is fun just to play with.
(If I've just handed you some ideas or advice, probably for the fifth time this week, and you're getting sick of my doing that, then I have a couple of things I should say: first of all, you should let me know, because I know unwelcome advice is annoying and I don't want to be annoying; but also, second, try not to be too irritated with me, because giving advice is the only way I still feel like I can be a productive member of the video game developer community. I mean well, I swear.)
Oh, and about the avatar... once upon a time, I chose a nice little image of Miku in glasses for my avatar, purely because it struck me as adorable. However, I kept it because I discovered it helped to identify and keep away those useless people who would judge a book by its cover. This is that avatar, but hand-pixeled into low-res, pico-8 palette format.
Hi! I'm cubee.
Game dev at Pixel Shock, amateur artist, and low-poly 3D modeller.
If you would like to support me, many of my games are available over on itch.io: https://pixelshock.itch.io/
Or, my website: https://cubee.games/
Game Developer @ Snoozy Kazoo
I also make a lot of solo projects you can find on itch, newgrounds, and various other places :)
Hi there,
I make stuff!
Check out my twitter (@johanpeitz) to see the latest!
Don't be afraid to say hi,
<3 Johan
hi, I'm appak, or as people know me here, SandwichBlamwich.
I like celeste classic, and sometimes post (in my opinion) cool mods.
check out my website for more information on me, and more links, maybe.
Hey! Im Kollumos, a Dutch programmer who also is on Scratch!
My username is Kollumos there too.
But i am not here to talk about Scratch!
I am working on my first game: Foxpedition. It is a game that looks a bit like Celeste, but plays more like Sonic. I'll try to upload some devlogs here once in a while, so you can see ( and maybe play ) my progress.
Bye!
Mid-Atlantic USian. Fan of autobiographical games, unusual game experiences, and heavily stylized graphics. (Also deckbuilders and roguelikes.) Queer, disabled, plural, autistic.
Hey, I'm Czarlo and I like to make games under retro limitations. Such as limiting the colors, a sprite, or making games only in 128x128 pixels! (Like PICO-8!) So I'm joining PICO-8 to create some simple, but amazing games for it.
I'm a graphic designer by trade, and a former music tracker. Aspiring game dev with collaborations under my belt, and using Pico8 to learn game programming so I can put these skills together myself.
Happy to collaborate on anything. You can follow me at @designinvan
Games, code, linguistics, Cascadia.
Find me on itch, twitter, and twitch @nextlevelbanana. I (sometimes do) pico-8 dev/play streams, come hang with me!
Just another mad coder.
We're all mad. I'm mad. You're mad, you must be - or you wouldn't have come here.
Find my books and biographical works HERE:
http://www.writerscafe.org/dw817
Hello pico8 fellow! This is Jose Guerra! Making pico8 games, experiments and tweetcarts since 2016. Play some of my games! Let me know what you think!
Follow me on twitter: https://twitter.com/guerragames
sometimes, when i'm in the right mood, i make video games and art. or something.
http://twitter.com/noelfb
http://noelfb.com
Josh Millard, cortex at Metafilter, creative internet person, the NES was my life as a kid and as an adult I can never quite get out of the aesthetic orbit of those formative years. Am really excited about playing with PICO-8; the specific sensibility of constraint in it is just about perfect for how my brain copes with developmental scope.
.NET Dev by day | IndieDev by night (#Pico8) | Made: UnDUNE II • Low Mem Sky • SCUMM-8 | Avatar by KenneyNL | He/Him
Old enough to have known the golden age of Amstrad and Amiga ;)
Still own a few Tilt and Joystick magazine (yeah, I am french).
Professional software architect, hobbyist gamedev.
Game & experiments repo: https://github.com/freds72
Twitter account: https://twitter.com/FSouchu