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for some reason, no matter what i try, i always catch myself doing game development! i dont know why! i dont like going through the pain that is bug fixing, but i just do it anyways!

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this idea came to me while i was making my multi-cart, its not the coding thats hard, no, its tedious, even with copy and paste, it gets tedious, and debugging can get tedious as well! so, i quit making games, its not that i quit pico-8! im gonna exclusively make songs now! the only other thing i am able to do is songs. so, goodbye game dev, hello composer

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Cart #razohewipu-0 | 2023-06-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

its a...
[19x5]
between me and pico-8 where i just cant code without having issues.

2 comments



Cart #yayyijiha-0 | 2023-06-26 | Code ▽ | Embed ▽ | No License
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SEE LESS -- a celeste mod, it replaces your world with checkerboard tiling!

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multicarts are cool, so im gonna make one

i have no information on how to do this, so im just gonna make the simplest type of multicart, literaly just loading different carts for different levels, i dont know why multicart games like poom dont use this! although, i may be wrong about how cart loading works... hopefully i dont need to worry though! ill try to push through and make the best cart ever!

1 comment



Cart #nodojonezo-0 | 2023-06-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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depite the name, its not an OS, its a launcher, you can use it to launch .p8 files, its meant to make things more tidy and be able to do the things you want, its based on actual OSes, but mostly, the graphical explorers that exist, like ones that don made for ms-DOS, its not as "tidy" as this though! i hope you love it!

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[24x24]

the pico-8 large font (made by me) is quite cool, it allows more detailed letters and much more! i will soon make a "larger font", hopefully, it wont take up too much more space!

[128x32]

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i have 2 carts for this, only one is runnable the other has an error

so, i started with this code;

m={pl=4,ll=4,sl=1,px={30,30,50,50},py={30,50,30,50}}
s=1

function _update()
	cls()
	repeat
		spr(1,m.px[s]-2,m.py[s]-2)
		s+=1
	until s==m.pl+1
	print(s,1,122)
end

it should make 4 sprites at each point with a -2 condition to make the sprite not offset.

but instead,

ok, the first thing i notice...

feild "?"
huh?

so, apparently this is pico-8ʻs way of saying "haha, you stupid, your code suck"(no offence, ZEP, im sorry if you find that, or anything else offensive) EVEN THOUGH IF YOU SEARCH THE CODE FOR THE "?", YOU GET 0 [redacted] RESULTS!

sorry, just needed to get that out of my system.

so, i started to change the code, eventualy i found out, that by uncorrecting the sprite, i can make it work, almost!

Cart #suzigujuwa-0 | 2023-06-16 | Code ▽ | Embed ▽ | No License

[ Continue Reading.. ]

2 comments



for some reason it wont draw the last line in the loop, its just not!

map1={wallslength=4,wallsx={30,30,50,50},wallsy={30,50,50,30}}
map2={}
map3={}
s=0
sf=1

function _update()
 cls()
	s=1
	sf=2
	repeat
		if sf > map1.wallslength then
		line(map1.wallsx[s],map1.wallsy[s],map1.wallsx[1],map1.wallsy[1])
		else
	 line(map1.wallsx[s],map1.wallsy[s],map1.wallsx[s+1],map1.wallsy[s+1])
	 end
	 s+=1
	 sf+=1
	until s==map1.wallslength
end
1 comment



you can use EDU to edit the image generated, its so simple, once you get what you like, just render the image in your pico-8 cart, i have listed a code i made for a cool image below the main cart.

Cart #whatthefack-0 | 2023-06-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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x=3--changable variables
y=-3200
fc=1

w=128--fixed/unchangable variables
h=128
l=0

cls()

function updatelayer()
	line(0,l,128,l,fc+7) --uses fc to fill the backround
	line(y+33,l,0,l,x-3) --outlines the grass
	line(y,l,0,l,x) --makes a grassland area

	x=x--you can change these updates, but the equations have to start with the variable being updated (x(equation))
	y=y+32
	fc=fc*1.01

	l+=1--update the layer being drawn on, you cant change this equation
end

repeat
	updatelayer()
until l==128
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Cart #busybees-0 | 2023-05-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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im so close to finishing my biggest project yet, but another bug comes up!
anyboy know why the player wont jump?

function _update60()
 cls()
 if(btnp(⬆️))then
		yv=5
	end
	if(btn(➡️))then
		xv+=s
	end
	if(btn(⬅️))then
		xv-=s
	end
	if(xv>mxv)then
		xv=mxv
	end
	if(xv<0-mxv)then
		xv=0-mxv
	end
	yv+=g
	y+=yv
	x+=xv
	if(xv>0)then
		xv-=f
		if(xv<0)then
		 xv=0
	 end
	end
		if(xv<0)then
		xv+=f
		if(xv>0)then
		 xv=0
	 end
	end
	if(y>120)then
		y=120
	end
	spr(skin,x,y)
end
6 comments



thats right, i am making a pico 8 version of sebs drag and drop coding visual

you have to get used to the controls or you might get something like this;

i am exited for this, and i want it to succeed, so ill post some demos below

Cart #ditifowezo-0 | 2023-05-07 | Code ▽ | Embed ▽ | No License
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i tried using _draw instead of a repeat, it made it lag
Cart #ditifowezo-2 | 2023-05-07 | Code ▽ | Embed ▽ | No License
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i hacked the game so you can buy clickers any time

Cart #bugsbugsbugs-2 | 2023-04-28 | Code ▽ | Embed ▽ | No License

it puts 0.5999 when you try to get 0.6

3 comments



Cart #jihurehome-1 | 2023-04-26 | Code ▽ | Embed ▽ | No License
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Cart #bugs-0 | 2023-04-23 | Code ▽ | Embed ▽ | No License

3 comments



Cart #clickclickclickclick-0 | 2023-04-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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2
4 comments



Cart #istillwannadie-0 | 2023-04-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #theskyisonfire-0 | 2023-04-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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oh yeah, im cool.

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no matter what you tell me, i am using a cart to play songs

Cart #iminheaven-0 | 2023-04-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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