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Cart #seekingthebeast3-2 | 2023-10-28 | Code ▽ | Embed ▽ | No License
31

This is the third installment of my longest-running series:

SEEKING THE BEAST III

You and your friend went cave diving, but now it is getting dark. It is widely known that staying outside when it is dark is not a smart move as a giant beast roams the lands. But your friend lost the key to the gate house! Recover the key and get home safe!

Controls:

Arrow Keys Move
C Attack
V Block and Interact

Context:

This is a rather ambitious try to create a 3d RPG engine for future demakes. It is a short game, more like a little tech demo, and i hope you enjoy it. It was created with the help of Mot`s Instant 3d plus! and some of

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7 comments



Cart #show_book_function-0 | 2023-09-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

This is a function that draws a book with some custom content to the screen. My inspiration was morrowind and its plethora of books. All this function needs to work is an external,global page variable.

How to use:

  • copy this function to your code
  • declare a global page variable (that starts at -1, which is the cover page)
  • keep in mind that it resets camera() to print the book on screen regardless of the camera offset, so use it after you already printed you game with desired offset
  • add your book as a pair of title and a long content string like this: {"Title","Super long and cool content"}, to the books table

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Day night cycle

Hi! I made a function to add a day night cycle. It shifts the palette and takes two arguments, hour and minutes. The palettes can be modified.

First you can see it in action here:

Thing to note

  • The night palette is very different from the rest, adjust it based on your sprites. Originally this palette was made by Achie72
  • It is very token intensive at the moment. That can surely be optimized by either cleverly contstructing the palettes at runtime or deleting those you don't use. But I kept it like this for readabilities sake.
  • Maybe adjust the time to your needs. I took a shorter day as a model but you could also change the times(ho=hour in the function) in code
function set_pal(h,m)
local pals={
--night palette from achiegamedev - thx ♥
{[0]=0,129,130,131,132,133,5,13,2,4,137,3,1,141,136,143},
--regular second palette
{[0]=128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143},

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=129023#p)
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Pico Valley!

I love that cozy games are finally getting big, and one of my favorite cozy games is,without a doubt, Stardew Valley. I played Harvest Moon growing up and enjoyed it a lot, but when somebody told me about Stardew Valley my mind was just blown. This is why I decided to make a Stardew Valley demake that i could have played growing up.

Cart #picovalley-2 | 2023-11-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
60

Update:18.11.23
I hate reading old code. Well at least I can be sure I got better since April :D Let's go.

  • added the ability to play the brilliant Journey Of The Prairie King Demake which was quite the undertaking. A lot of things needed to work together in order to return the player to the original game with all of the progress saved. Read more about it on the Journey Of The Prairie King page.

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16 comments



Cart #starjumps-2 | 2023-11-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

StarJump

This is Version 1.1 of StarJump, the lightsaber-themed JumpNRun.

What is it about?

You are a lightsaber wielding somebody trying to get from point A to point B as quickly as possible. Use your lightsaber skills, jumps and runs to beat all 3 levels and, if you can, collect all 10 stars per Level.

How to play

Use X to attack and O to Jump. Press X+O together for a higher dash. Note that you can doublejump! Also note that you deflect laser shots whilst you're attacking.

Good to know

You can restart the current level via the pause menu, you'll also find an option to toggle the timer and music.

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7 comments



Line Of Sight Function

I`ve created a Line-Of-Sight function that should work for most projects. It checks for map-collisions(using flag0 as the collision layer). Please use it and let me know what you do with it!

I was inspired by this post: https://www.lexaloffle.com/bbs/?tid=48889
But i wanted a simpler starting point for my own approach. A Line Of Sight check is a good starting point for you own approach but also involves some math. So to bypass that step use my function:

UPDATE 16/9/22
added a optional length-variable. Use it to define a max "range" of the that line. Keep in mind that the function already neglects far away points.
Also added a new break point for perfomance.

function can_see(x1,y1,x2,y2,length)
--x1 and y1 are the point of view,length is the max distance of the two points
    local max_length=length or 1000
    local xvec=0
    local yvec=0
    local len=0
    local ret=true  

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=116768#p)
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18 comments



Cart #bobcoterminal-0 | 2022-08-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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BobCo(TM) Terminal v1.0

I'm pretty sure somebody already tried this, but I didn't want to spoil the fun for myself by seeing somebody else's great work before having my own go at it.

How?

For everybody who hasn't played fallout: You have to guess the correct password by choosing from a set number of passwords. If you get it wrong the terminal tells you how similar the password you chose was to the password that you have to guess.

Controls:
ARROWS UP/DOWN + X

Why?

I replayed some Fallout in the last weeks(that I spent without the internet(damn you, internet providers)) and fell in love with their take on the retro-styled terminal.
I also thought it would be a nice exercise to get comfortable with string manipulation. And then I had to stop myself before it got too messy.

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Cart #shelfdefence-0 | 2022-06-05 | Code ▽ | Embed ▽ | No License
1

I entered my first game jam and did my first collab with amusician. Find it on Itch.io
This was made in 3 hours.

Shelf Defense

Controls:

Press ⬅️➡️⬆️⬇️ to move and jump

Press ❎+⬇️ to move lower

Press ❎+⬆️ use your jetpack

Press 🅾️ + Place a chosen Toy

„Beware! Capitalist children want to grab you off the shelf. Use their money against them and hire other toys to fight back“

Shelf-Defense is a genre mix with tower-defense and platformer elements made in Pico8.

AMusician made his debut with this game as his first ever published game!

Published as part of the 3 hour game jam trijam172 „off-the-shelf“.

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Cart #nothalflife-0 | 2022-03-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi everybody!
There is a game that is near and dear to me, and i always wanted to demake it. But because I´m scared of lawyers and publishers, i never did. I made a completly new game, and any resemblance is merely a coincidence.
I hope you enjoy, let me know what you think.

Controls:
X to shoot
O to interact
O+Arrow to change weapon

You are Gordan Teeman, an experimenter in sector D of the Black Laser Research Facility in New England.
Today is a big day, you are taking part in a monumental experiment. Let´s hope everything goes according to plan.

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Hi everybody!
I'm definitely NOT making a Half-Life demake and i need some help with SoundFX. I´m sure some here are familiar with the NOT Source material, i want to nail the sound effects in pico8-scope. Just post them here and I'll be sure to credit and thank you.

It´s NOT going to be a quick summary of the events in the Black Laser Reserarch Facility through the eyes of Gordan Leeman.
I´m still looking for perfect step sounds, weapon change sounds and enemy grunts. And of course any help is welcome, if you got more ideas. Thank you very much <3

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Cart #pictris-2 | 2022-03-23 | Code ▽ | Embed ▽ | No License
10

UPDATE 25.3.22
-removed a bug where the speed wouldnt reset for a new game

Controls
Turn: X
Move: Arrows

Feature Creep has stopped me from finishing games so I started making some classic games. This time: TETRIS
It was fun, and it was nice overcoming the challenges this game brings.

Features:

  • Jelpi
  • softlock
  • all the Tetris stuff
  • awful music
  • 12 Levels
  • changing scenery
  • persistent Highscore Data
  • very messy code

Have fun!

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3 comments



Cart #flapico-4 | 2022-03-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5


UPDATE 3:
Fixed the bug where you could fall so far beneath the level that you would never collide with anything. Thx @Mot!
UPDATE 2:
Holy diver, dear game, please let me be. Sooooooo. I HAD to reintegrate the difficulty ramping, and i figured i have to explain myself a little better.
This is my first attempt at a tweetcard. It was completely unexpected for me, but i enjoyed optimizing A LOT!
I learned how to shorten if statements, prints and everything else from the great articles people wrote about tweetcards.
Press X to flap,
beat my score of 33.
Oh yeah, and its 278 chars now :)

UPDATE:
Ok, the critic won, i remade it to be tweetable, i preserved the highscore but had to axe the difficulty ramping.
Thx for any suggestions to further enhance!

Original Post:
I tried to make flappy bird in under 500 chars.

Have fun and suggest ideas to push it sub 400!

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Cart #smalltalksimulator-1 | 2021-11-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I´m on a party but i like coding more. Have fun with this.

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4 comments



Cart #picophobia-0 | 2021-09-17 | Code ▽ | Embed ▽ | No License
23

Picophobia(Phasmophobia Demake)

I love the original game and the genre it has kicked off. So for it´s anniversary i made a Pico8-Version that you can play with two people. I used AFBUs great raycasting engine(https://www.lexaloffle.com/bbs/?pid=13195#p) and modified it a bit to fit my needs(mainly being a splitscreen game). I´m still working on incorporating sprites, but we´ll see wether i can figure out the math in the future. Any help would be appreciated!
Use X in the Van to equip the different tools and write down your findings in your Journal (press O)

Have fun, tell me about your sightings and feel free to modify or add levels!

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Cart #drumsterfire-1 | 2021-08-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

Hi everyone!
I made a drum sequencer intended for live use. It has control over 4 channels (kick, snare, hihat, tom) in 32 steps.

Use X to toggle a slot or a setting, use O to change from the grid to the controls. The first control slot is play/pause, slot 2-5 toggle the 4 channels on or off, + and - control the BPM. The BPM is rounded, let me know whether you need accurate BPM.

If anybody has an idea for different drumsounds etc. do let me know but for now- enjoy!

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SEEKING THE BEAST II

Cart #seekingthebeast2-2 | 2021-08-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

I made a sequel to my first game ever "Seeking The Beast" from 2008.
You are trapped in a valley where a Beast has gone wild. It created havoc and it has to be slain.

My best time was 10:15 Minutes. Can anybody beat that?

Let me know what you think, and have a great day!

Update: Added a Speedrun-counter and explained the ending better 15.8.21

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Cart #cscleaner-1 | 2021-06-05 | Code ▽ | Embed ▽ | No License
1

A game about the poor person who has to clean the office in between deadly shootings in CS:GO.

Wash away all the blood stains with X and try to win 5 rounds.

Enjoy!

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Cart #ghostist-5 | 2021-06-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Ghostist-Demake
[0x0]

This is my first project on Pico-8, so please be gentle. It is a speedrunning ghost-hunter game, not unlinke Phasmophobia.
Your job is to identify the ghost by looking at what it does. You got an EMF-Meter to check for electromagnetic fields, a book to let it write in, a Spiritbox(Spibox) to hear it talk and a Camera to check for Orbs.

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