I really like this song so I tried transcribing it into pico8,
Pretty happy with how it came out. left a empty slot in case I wanted to do other variations.
[sfx]
(some stuff like the viola part or whatever that is might be a bit off but eh. remix!)
I was doing some table comparing logic like so:
local a,b = {},{}
local t = a
if not t==b then
?"!",7
end |
And using the not operator can trip you up cause it's not testing against the whole bool==bool (I think..?)
but instead (not bool)==bool!
Anyways I was stuck on this problem for hours and I wanted to let other's be aware if they're not.
Thanks to @pancelor for figuring it out and helping me.
(it turns out I just wanted to do
if t~=b then -- ... end |
)
I was exporting a sound for testing and I just did
export .wav |
And this made the file ".wav" which is great and all.. But on mac files starting with . are hidden..
So I'm not sure if this is a issue or not but I had to check if it existed with a ls -a
And I guess I'll go delete .wav and .png that are just sitting around...
(Oh! and also forgot to mention since pico takes this . hidden stuff for .DS_Store and such into account I couldn't find it with ls either.)
Wumple
A short arcade game thingy that kinda was a mash of Pacman and adventures of Lolo. Made for ToyBoxJam 3.
One day at work a mother comes in and says she's lost all 40 of her kids and 'requests' help. Dodge toasters, Snakes, and more and make your way back home.
Made by SmellyFishstiks
Pathfinding help from Luchak
Made for Toy box jam 3 (https://itch.io/jam/toy-box-jam-3)
changelog
V1
- released
V2
- Fixed stacked comment blocks crashing the game
- Fixed crash occurring when actor tried to find a path and returned a #path of 0
- Fixed Rescue ship not being centered when flying away
- Fixed Wayback-Final having a time limit and thus a ghost that could force you to reset your score if it ate grifert
So I was moving my levels around and part of the old section remained after being moved?
Thinking it was a weird byproduct of it not being on screen with the sprites in the way I tried again and nope :?
And I just tried again now and only a 16x1 chunk on the bottom was left...
Sorry for bugging you with bugs again @zep ;\
Hey @zep not to bug you too much with bugs I keep finding but in latest version when I put "ノ" in a error msg and tried to copy it to clipboard (On Mac so cmd+c) it failed and just replaced my clipboard with \0 or empty or whatever (correction: kept clipboard the same. did not over write it with a terminal or whatever it's called.),
I assume this isn't supposed to happen? wonder if it's a issue with ノ being utf8 or whatever.
Anyways thanks if you read this, sorry to bug you... for like the 3rd time with bugs
Sneezy Scribble
Hey I was making my game, (Some of the special chars are from/for that.)
And decided to share the font.
This was my first time ever drawing the hiragana and katakana so.. they maybe aren't great but ya.
This cart just pastes the font's data into your clipboard to be poked like @zep's cart.
Probably will keep tweaking it as I use it more but for now here it is. feel free to use it if you want!
A Cover of the Beginner's room theme from Super star that was later remixed in Air ride.
Used Name registered's (https://www.youtube.com/watch?v=-zB6T_WgGqI) piano tutorial as reference.
Had fun making this, Hope you enjoy.
(Oh ya and lastly please credit me if you end up using this or whatever. Thanks!)
@zep
This problem has happened to me multiple times now where I'm doing music in the sfx editor, (and the pattern editor maybe?)
And I hit cmd+r.
Pico-8 crashes immediately and I've checked my backups folder to find this time nothing was saved...
I'm not sure if it's because I don't have any code and I just made a cart to do music in, and it doesn't happen all of the time when you run, but when it does happen it crashes and you lose everything :(
I'm not sure how to recreate it but if you could find it please squash this bug/crash, thanks.
I'm on mac, version 0.1.12c

Cover of world 4 I made from Super Mario Bros 3.
Not perfect but like how compact and the juice that buzz adds.
[sfx]

Hi! @zep I was wondering if we could have more ways to make the pico-8 code editor more customizable.
I think it would be really nice if the color-highlighting syntax stuff was changeable for what color it would display it as. so if I don't want numbers to be blue I could make them green etc.
this also goes for the background color which is changeable already but it would be nice to have some more options with that. (I really like the dark green background.)
Other options to change color syntax would be nice like function calls() being a different color from vars as well.. (maybe some other stuff too I'm not thinking about..)
Anyways it would be nice if you could make the code editor more customized to how you like to code, and having all of this be some numbers in the config file would be awesome!
For example if the function call stuff by default was still lightgray it would be nice to change that to be different. so even stuff that's the same by default could be changed if people didn't want it that way.
so I was messing with a little tweetcart esc thing;
t=0u=0g=1pal(0,14) cls(7) ::♪:: if(t>=256)t=1u+=1 t+=1 oval(t+g,t-100,t/2,t/2-1000,t/16) g=sin(u/100)*500 goto ♪ |
and when I put the "if" next to the "::♪::" it turns gray like it's part of the "::♪::".
and then when I put a ";" before with a space or without it gives me a error even if the "if" is pink..?
Is this a bug? I'm on 0.2.1B
I feel like if it doesn't like the if touching the label it should like it if there's a simicolin touching between them.. IDK..
PS: anything after a goto is gray for some reason even with spaces now that I think of it

Super Paper Mario Tunes V1
Info
Description
Hi! this is a project I thought of forever ago and finally got around to doing it. (or part of it..)
I wanted to try to make covers from one of my childhood classics; Super Paper Mario.
IDK the songs are super complex but I tried my best to translate them into pico-8. (I'm terrible at music)
I've only done LineLand Road as of Version 1. (I might do more stuff later.)
(here's the original song: https://www.youtube.com/watch?v=yqW1GFxRGvg)
Hope you enjoy let me know what you think I spent a long time working on this! :D
song listing
1 - LineLand Road
Version log
V1
Uploaded LineLand Road.

Delve Feedback help
Hi! I was looking back on this project that I wanted to get back to work working on..
But before I do that I wanted to get feedback on what to add,change,etc.
(I allready know somethings like music,horizontaldrill,notcrashingonlvl4,enemies,etc...)
But I wanted feedback regaurdless for things I might miss!
Thanks if you looked at this!
PS:
Asking what people think about my game with 0 ideas thrown at the player is probably not the best idea so here's some topics that I would like help with thanks again :) :
- controls
- titlescreen / options
- map generation issues
- area concepts or misc ideas about gameplay
(some problems I might already know about but please tell me anyways)

Flag Demo
Summary
This is a tiny cart I made to learn Tline. Then I got carried away and made a scene and everthing else...
IDK if you want to look at the code to see how stuff is done feel free! I did some poke shanagains with
-- 0x33dc (sfx7note1..3) rng=64+flr(rnd(32)/2)*2 for i=0,2 do poke(0x33dc+i*2,rng+i*2) end sfx(7) |
if your curious. : p
Hope this is relaxing or what ever!
controls
- up Down | move flag
- z | play randomized sounds
Was wondering if someone could help me figure out a poke that I wanted to do.
I was trying to figure out how to edit the first note in sfx7,
So when I hit a button it pokes that address and then plays a diffrent pitch depending on the value I poke.
could someone help point out what address(es) that would be?
Thanks in advance! (I'm newish to peek/poking!)

Squid Defense
Summary
Hi, This is my game Squid Defense that (originally for V1.) I spent a little over 8 days working on!
I spent forever trying to make sure it was perfect, but it has some bugs and annoying things to it but I hope it's still fun still. : )
(Might update this later, IDK.)
Goal
Try to defend the Beachball by shooting various sea creatures with ink! (ink has limited use with quick recharge.)
your ball has 4hp and it heals by 1hp at the end of a wave.
Also watch out for the ever changing tide, it might make you rethink how you need to play!
The # of stars after a map's name show the difficulty of that map, every map has 20 waves see if you can beat them!






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