Log In  Follow corin Follow 3    Cart #wiggleroom-0 | 2019-05-18 | Code ▽ | License: CC4-BY-NC-SA 3 _
Catch the wiggling pixels. As you move through the rooms the pixels will wiggle more and more erratically.

Controls 🕹

• X to start
• move with arrow keys

Strategies 🤔

• To catch a wild wiggling pixel one must become a wild wiggling pixel

This is the first game I've ever posted to pico8.

It might not be much, and it may be a little more annoying than it is fun, but it does just scrape in at exactly 560 characters to get in to the TweetTweetJam2.

Any advice on how to improve my rudimentary code (or make a better game) would be appreciated 🙏

 ```function _init() x=64 y=64 ex=64 ey=44 l=3 s=1 r=1 c=100 t=15 o=true p=print b=btn pc=6 end function _update() cls() if o==true then p("wiggle room \151",34,54,pc) if (b(5)) then o=false end elseif o==false then c-=1 if (ex==x and ey==y) then ex=20+flr(rnd(80)) ey=20+flr(rnd(80)) r+=1 t=15 p("\143",x-2.5,y,8) end pset(ex+flr(rnd(r)),ey+flr(rnd(r)),8) pset(x,y,pc) p("\138"..r,2,2) p("\147"..t,111,2) if (b(0)) then x-=s end if (b(1)) then x+=s end if (b(2)) then y-=s end if (b(3)) then y+=s end if c<=0 then t-=1 c=100 end if t<=0 then _init() end end end```
P#64541 2019-05-18 11:23 ( Edited 2019-05-18 12:07)

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