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Music and sound!
@gruber_music

 
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I've been making games since my dad bought me my first computer and told me that if I wanted any, I had to make my own. After a long tenure at PopCap Games, I've set out on my own to do... I dunno; something amazing, I guess!

www.funfetched.com
@FunFetched

 
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Visual Effects Technical Artist for film and TV, getting back into indie game making.

 
 
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Head of bumblebee. Pushing pixels and creating games since 1985.
http://www.bumblebee-games.com

 

Hi! I make colorful stuff and video games for a living!
I love Pico-8!!

Find more of my stuff on these cool other platforms:
!! Twitter !!
!! Itch.io !!
!! WordPress !! (DevLog)
!! Twitch !!
!! Patreon !!

 
 
 
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Game/chip musician

 

Indie game developer. Stubbornly solo, doomed to eventual success. Making Spooky Pooky.

Follow @joeyspacerocks on Twitter for pixelly GIFs and suchlike.

 
 
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Team Hackefuffel
we make Pico-8 games!
www.hackefuffel.com

 

indie game dev makin' nonsense

 
 
 

Hi, I make games.

 
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ilkke.net

 
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.NET Dev by day | IndieDev by night (#Pico8) | Made: UnDUNE IILow Mem SkySCUMM-8 | Avatar by KenneyNL | He/Him

 

Hi, we're Gradual Games. We make PICO-8 games. In the past, we made three full size NES games and released them on cartridge!

 
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Just another mad coder.

We're all mad. I'm mad. You're mad, you must be - or you wouldn't have come here.

Find my books and biographical works HERE:
http://www.writerscafe.org/dw817

 
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Aspiring game developer. I really like character action games. Pico-8 is my dream console - a system (and community!) that encourages fun games that you can customize and tweak.

 

Having fun in Pico 8. Making prototypes in Unity. Working as engine programmer at Dontnod.
@[email protected]
Itch.io page

 
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I'm a game developer and tweetjammer

@2darray on twitter

 

derp.

I'm a prematurely-retired professional video game programmer. I have some health problems that ruin my concentration and keep me from doing the kind of programming people will pay you for. PICO-8 is really nice for me, because the limited scope of the platform tends to keep the scope of problems and solutions limited enough for my limited concentration to cope with. I don't think I'll ever manage to produce a game for PICO-8, but it sure is fun just to play with.

(If I've just handed you some ideas or advice, probably for the fifth time this week, and you're getting sick of my doing that, then I have a couple of things I should say: first of all, you should let me know, because I know unwelcome advice is annoying and I don't want to be annoying; but also, second, try not to be too irritated with me, because giving advice is the only way I still feel like I can be a productive member of the video game developer community. I mean well, I swear.)

Oh, and about the avatar... once upon a time, I chose a nice little image of Miku in glasses for my avatar, purely because it struck me as adorable. However, I kept it because I discovered it helped to identify and keep away those useless people who would judge a book by its cover. This is that avatar, but hand-pixeled into low-res, pico-8 palette format.

 

Hi there,
I make stuff!

Check out my twitter (@johanpeitz) to see the latest!

Don't be afraid to say hi,
<3 Johan

 
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Old enough to have known the golden age of Amstrad and Amiga ;)
Still own a few Tilt and Joystick magazine (yeah, I am french).
Professional software architect, hobbyist gamedev.

Game & experiments repo: https://github.com/freds72

Twitter account: https://twitter.com/FSouchu

 
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