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SoldierBear

I like games, sometimes I try to make them.

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Cart #kemotodiba-0 | 2020-02-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A simple boids implementation in pico 8 based on http://www.vergenet.net/~conrad/boids/pseudocode.html
Comes with a menu which allows you to change some parameters and toggle the different flocking rules to see how each one affects the simulation

Controls:
X - Resets the flock
Z - Opens the menu
Arrow Keys(Menu Closed) - Move the flocking target
Arrow Keys(Menu Open) - Navigate the menus

P#72630 2020-02-02 22:03

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Cart #55372 | 2018-08-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Hi all!

I put together a small Sokoban Framework which (hopefully) allows pico-8 devs of any skill level to quickly and easily make their own Sokoban games. If you're interested you can find it here! The cart in this post is a game I quickly put together as an example of how to use the framework.

If you end up making a game within it please let me know, I would love to see it!

Also, credit where credit is due. This framework was inspired by Stephen Lavelle's puzzlescript.net

P#55373 2018-08-18 16:11 ( Edited 2018-08-18 20:11)