A simple boids implementation in pico 8 based on http://www.vergenet.net/~conrad/boids/pseudocode.html
Comes with a menu which allows you to change some parameters and toggle the different flocking rules to see how each one affects the simulation
Controls:
X - Resets the flock
Z - Opens the menu
Arrow Keys(Menu Closed) - Move the flocking target
Arrow Keys(Menu Open) - Navigate the menus
Hi all!
I put together a small Sokoban Framework which (hopefully) allows pico-8 devs of any skill level to quickly and easily make their own Sokoban games. If you're interested you can find it here! The cart in this post is a game I quickly put together as an example of how to use the framework.
If you end up making a game within it please let me know, I would love to see it!
Also, credit where credit is due. This framework was inspired by Stephen Lavelle's puzzlescript.net