The King Wants Gems! is my take on puzzle gem games, the whole Bejeweled, Puzzle Quest thing. The goal is to chain gems together to get the required amount of each. Longer chains award special gems while short ones give you unusable gems. If you go poking through the code you'll see that it's a terrible mess. I had much bigger ambitions for this when I started, but I wanted to get it done before February and I'm just not interested in it anymore. I hope you enjoy it.
I do consider this my best-looking game to date.
Golf Toy
My take on mini golf. Featuring simultaneous 4 player gameplay across 4 course of 8 stages. Definitely my most polished, complete work to date.
Controls
Directional Keys: Move your target.
Z: Hit the ball towards the target.
X: Outline your ball.
The farther the target is from your ball, the faster the ball will move towards it.
1.1 Update
This update adds modifiers to gameplay, on top of some polish and minor additions.
Standard: Target and shoot as normal. Classic style.
Sliders: Adds sliders to shooting. For those who want a challenge.
Roll: Instead of targeting and shooting, use the directional keys to roll the ball. A unique way to play.
Sparkle: Your ball will have a sparkly trail when moving. Flashy.
In this version, the game now stores your high score and course completion between courses.
And some other stuff.
[b] WIP Versions
Hello, completion. Barring any important stuff that slipped my mind, this is finished. Randomization is less linear and for people who struggle to find their ball, pressing the X key outlines it with your player number above. I'm proud of this.
The first version of randomized courses is in. The issue I have with this iteration is that it doesn't FEEL random enough, and while I certainly have ideas to fix it, I don't have the time quite yet. How it's done is a bit of a workaround, but it works.
I think I'm good letting this be done now.
New version heaps on a bit more polish and changed up how charge generates a bit. Now it's slower but gives charge for shooting enemies. I played to the point of the game not being able to keep up, which came much sooner than I thought it would, unfortunately.
The definitive version of Chicken Cutter. I'm going to leave this alone for now, as the features I want to add would require a complete revamp of the code I'm just not ready to tackle yet.
Additions
+Multiplayer Mode
+Difficulty/Time Settings
+Return To Main Menu Without Reboot
Original Game: https://www.lexaloffle.com/bbs/?tid=30321
Code, art and sound by me.
Please let me know if you find any bugs or glitches!
A more complete version of this game is available here: https://www.lexaloffle.com/bbs/?tid=30330
They are separated projects because I consider them to be two different games, but if that's spammy I can get rid of this one. I don't want to rock the boat.
This is my first project in Pico-8. It's not amazing, but it works and that's good enough for me.
Collect the keys and avoid cutting the chickens.
Code, art and sound by me.