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egordorichev

sometimes maeks games

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I did not find a global "feature request" thread, so I've made this one, sorry if I've missed one.
I'm really enjoying picotron, and it feels like a breath of fresh air after all the modern software we've gotten so used to!
The animations, customization and everything else is so awesome! And the community has jumped on the train to create so many useful commands already, like the yotta package manager, etc. It is great to see how expandable the system is.
Yet I feel like there are a few things, that would be very nice to have, that we can't really implement ourselves right now, as far as I'm, aware. I will list them here, and please feel free to add in the comments. Hopefully this will be a helpful thread for @zep

  • I don't think there is a way to implement the reboot command without system-level code right now, yet it can be very useful at times
  • I think adding sound effects to some actions would greatly increase the system charm!
  • Maybe I'm missing something, but I do not think there is a way to change the system apps permanently, aka make them survive the system reset. I was playing around with trying to modify the file explorer to have a right click menu (delete, rename, info, etc), but the .p64 files seems to be reset every time. Same applies for the desktop, for example, if not modify it completely out right, maybe we could have some system-level right-click menu functionality? Would be amazing
  • At least in my testing, there is no built-in way to take a screenshot or a gif, as in PICO-8, with the function keys, that's sad :(
  • The pixel-perfect toggle in settings makes the whole system blurry, and stretch does nothing, if you are in pixel-perfect mode. As much as I enjoy crisp pixels, some monitors just don't work well with this resolution, sadly, so if there is any way to allows us to stretch the image without disabling the nearest filter, it would go a long way!
  • Any chance that we could trigger system-wide keystrokes? That would allow us to build on-screen keyboards and other fun things

I will keep updating this post as I go

P#144293 2024-03-24 13:21

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Hello there!
For the past 2 years me together with @MatheusMortatti have been slowly working on a full featured PICO-8 emulator with full RAM emulation and so on. And we are happy to announce, that the project is now finally in a playable state!

You can grab it for free on steam or compile it from source!

Huge thanks to all the authors, who allowed to include their carts in the release collection, and I hope this work will be useful for the community!

The code is written in a way to be easily ported to new platforms, right now we have pinvoke and SDL2 backends, and thats enough to run inside of Unity and all current gen consoles, but it's really easy to add support for platforms like 3DS and so on!

P#110204 2022-04-13 21:03

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Cart #gof-4 | 2020-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
25

Embark upon the present delivery adventure as a Santa, eating all the cookies you can on the way :)
Created for the PICO-8 Advent Calendar 2020

P#85145 2020-12-08 07:06 ( Edited 2020-12-10 06:09)

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Cart #nullptr-1 | 2019-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

Mario but a space shooter without guns (at first)

Controls

  • Arrows - move
  • X - shoot (when you have the fireflower)
  • Enter - open cheat menu (oww)
P#68591 2019-10-06 20:55 ( Edited 2019-10-07 10:09)

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Cart #mapuzzle-2 | 2019-09-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
124

VVVVV but in all directions

P#67094 2019-09-01 10:42 ( Edited 2019-09-04 06:08)

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Cart #slingshott-0 | 2019-05-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

P#64453 2019-05-16 07:39

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Cart #snackzzle2-0 | 2019-05-13 | Code ▽ | Embed ▽ | No License
10

P#64372 2019-05-13 09:32

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Cart #jumpingdoodle-0 | 2019-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
15

P#64371 2019-05-13 09:32

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Cart #killager-0 | 2019-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

P#64370 2019-05-13 09:10

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Cart #theway-0 | 2019-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

P#64369 2019-05-13 09:09

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Cart #fruitthieves-0 | 2019-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
19

P#64368 2019-05-13 09:02

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Cart #superlootbros-0 | 2019-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

P#64366 2019-05-13 08:58

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Cart #snackzzle-0 | 2019-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Was made for one of the first pizza jams (proof).
Probably, but not sure, later became awesome game Tomato Worm.

P#64365 2019-05-13 08:10

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Cart #procban-0 | 2019-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

P#64364 2019-05-13 08:06

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Cart #rhythmislava-0 | 2019-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

P#64363 2019-05-13 08:03

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Cart #pixelbro-0 | 2019-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

One of my early PICO-8 games

P#64362 2019-05-13 08:00

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Cart #moneyo-0 | 2019-05-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Made this fun lil doodle a few years ago.

P#64288 2019-05-10 09:16

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Cart #woops-0 | 2019-05-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Woops, I think I broke PICO-8...

P#64287 2019-05-10 09:15

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Cart #orul-0 | 2019-05-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
122

Made for local game jam under 48h hours. Platformer about bending space and connecting it in your mind. Have fun.

P#64286 2019-05-10 09:11

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Cart #plang-0 | 2019-05-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Implementation of lox language (see this awesome book to learn more about it) in PICO-8.

Try typing basic commands like:

rectfill(32, 32, 58, 58, 9)
print("hello", 10, 10, 8)

For more syntax reffer to this page. I dont think I've implemented OOP, tho.

Runs a basic AST-walker, so it might be slow, but I got some simple PICO-8 carts running, like this one:

Cart #planghello-0 | 2019-05-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

(see the source code)

P#64285 2019-05-10 09:07

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