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Cart #31913 | 2016-10-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Working on a little well known arcade dungeon crawler port for Pico-8.

Done:

  • Draw a dungeon that can wrap if needed
  • Draw the player sprites
  • Collisions with walls

ToDo:

  • Player info overlay
  • Keys and doors
  • Food
  • Potions
  • Mobs
  • Mob Generators
  • Level loading
  • (external) Mapeditor that can generate a map text string
  • ...

This is my second time doing something larger in Lua, before that i only did small scripts in it for ComputerCraft, stuff under 5 lines and such.

Regarding the drawing mechanism, i can imagine that it is cheaper with Pico-8 to simply draw the game four times than calculating wrapping the camera in Lua for the map and all objects, so for now i go with that. It is cheaper in regards of tokens too. ;)

Any suggestions on what i got so far? :)

P#31914 2016-10-27 17:11 ( Edited 2016-11-10 14:53)