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Animation/Gamedev. Made a poor username choice 6 years ago

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Cart #gunturtle_cafe-0 | 2023-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
22

arrow keys to move, z to jump, x to dash.
you can change direction mid-dash!

a mod of Celeste by Maddy Thorson and Noel Berry:
https://www.lexaloffle.com/bbs/?tid=2145

P#130350 2023-05-31 04:36 ( Edited 2023-05-31 04:36)

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Cart #gturtle_ticks-0 | 2023-01-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Silly demo, someone should call pest control.

Run in PICO-8 EDU!

P#125011 2023-01-30 04:26

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Cart #gturtle_metaballs-0 | 2023-01-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Realtime metaballs demo. Uses the map as a 16x16 8-bit texture, upscaled using a bilinear filter function.

Run in PICO-8 EDU

P#124838 2023-01-25 16:16

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Cart #gunturtle_voronoi_blobs-0 | 2023-01-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Voronoi-adjacent thing. Can't quite fill a screen with these, but it's still a neat effect.

Run in PICO-8 EDU

P#124599 2023-01-20 18:03

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Cart #gunturtle_strange_garden_v1-0 | 2023-01-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

Puzzle game- cultivate a garden and feed the demon!

Controls:
Arrow keys to navigate
Z - select menu/uproot plant
X - exit menu

Feed the demon the right kinds of plants to increase the time limit!
You lose when time runs out!

P#123970 2023-01-08 19:43

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Cart #gturtle_sspr_noise-0 | 2022-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Fullscreen perlin-esque noise, runs at 30fps. Uses sspr, so there's some distortion at higher resolutions. Also not technically real perlin noise, so it looks a little less organic. Works by interpolating between values on a grid with sspr.

P#103973 2022-01-01 01:28 ( Edited 2022-01-01 01:28)

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Cart #caligo1-0 | 2020-01-11 | Code ▽ | Embed ▽ | No License
32

CALIGO

mod of Celeste
by Matt Thorson
and Noel Berry

P#71869 2020-01-11 03:25

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Cart #pianophasetweet-0 | 2019-11-09 | Code ▽ | Embed ▽ | No License

"Tweetcart" which plays Piano Phase by the composer Steve Reich. The music is generated and played in the space of 280 characters (one tweet)!

Here's the code:

n="46bde64db6ed"d=#n
j=12800
o={0,0}for i=0,31 do for e=0,1 do
poke2(j+i*2+544+68*e,21120+i+e*64) end end
g=0
function _update60()for i=1,d do
g+=1
for e=1,2 do
if g%(90-e)<1then
w=o[e]
o[e]=w%d+1
sfx(7+e,e,tonum("0x0"..sub(n,w,w)))end
end
end
print("steve reich-piano phase")
end
P#69766 2019-11-09 23:31

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Cart #thelasttaxiv1_0-1 | 2019-07-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

-
The Last Taxi is a crazy-taxi inspired game where players control the last human-driven car in an effort to save people from the apocalypse. Fit as many people in your car within 3 minutes while avoiding getting shot by creepy aliens.

This game was developed for cowboy8625's 100 Dollar Game Jam on itch.io

P#65541 2019-07-03 17:57 ( Edited 2019-07-03 17:58)

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Cart #helium_gunturtle-0 | 2019-01-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

This was a project I developed for Kronbits' Demake Jam in August 2018. Multiple updates to gameplay and visuals have been made from the original submission to make the game more enjoyable. The game itself is a demake of Nitrome's flash game Hot Air.

Gameplay:
Control the propeller with the mouse, and click to blow the balloon around.
The goal of each stage is collect all the flowers. The number remaining is indicated by a counter on the top right.

P#60625 2019-01-06 17:37

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Cart #46930 | 2017-12-02 | Code ▽ | Embed ▽ | No License
3


DIG↑ WAR, the intense two-player action game oriented around defeating your opponent!

How to play:

Each player plays as a farmer, which either has a red (P1) or blue (P2) hat.

Players control their farmers by using the arrow keys/ESDF for movement, Z/tab to jump, and Q/X to throw or "dig up" plants.

The goal of the game is to kill your opponent. Each player starts with 3 health, and all plants deal 1 damage. Plants are gathered by digging up sprouts with X/Q, and are thrown with the same input. Health can be increased by gathering extra fruits; every three that players gather beyond the first three will increase their health by one (health boost progress is shown by the hearts displayed below the player). The lava at the bottom will rise every 20 seconds as well, increasing intensity the longer matches last.

Although most plants do the same thing, there are two with alternate behaviors:

Melons- bounce across the ground

Banannas- function as boomerangs which go across the screen

Made in PICO-8 by @GunTurtle:

https://twitter.com/GunTurtle

P#46933 2017-12-01 22:15 ( Edited 2017-12-02 03:15)

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Cart #46930 | 2017-12-02 | Code ▽ | Embed ▽ | No License
3


DIG↑ WAR, the intense two-player action game oriented around defeating your opponent!

How to play:

Each player plays as a farmer, which either has a red (P1) or blue (P2) hat.

Players control their farmers by using the arrow keys/ESDF for movement, Z/tab to jump, and Q/X to throw or "dig up" plants.

The goal of the game is to kill your opponent. Each player starts with 3 health, and all plants deal 1 damage. Plants are gathered by digging up sprouts with X/Q, and are thrown with the same input. Health can be increased by gathering extra fruits; every three that players gather beyond the first three will increase their health by one (health boost progress is shown by the hearts displayed below the player). The lava at the bottom will rise every 20 seconds as well, increasing intensity the longer matches last.

Although most plants do the same thing, there are two with alternate behaviors:

Melons- bounce across the ground

Banannas- function as boomerangs which go across the screen

Made in PICO-8 by @GunTurtle:

https://twitter.com/GunTurtle

P#46932 2017-12-01 22:15 ( Edited 2017-12-02 03:15)

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Cart #46930 | 2017-12-02 | Code ▽ | Embed ▽ | No License
3


DIG↑ WAR, the intense two-player action game oriented around defeating your opponent!

How to play:

Each player plays as a farmer, which either has a red (P1) or blue (P2) hat.

Players control their farmers by using the arrow keys/ESDF for movement, Z/tab to jump, and Q/X to throw or "dig up" plants.

The goal of the game is to kill your opponent. Each player starts with 3 health, and all plants deal 1 damage. Plants are gathered by digging up sprouts with X/Q, and are thrown with the same input. Health can be increased by gathering extra fruits; every three that players gather beyond the first three will increase their health by one (health boost progress is shown by the hearts displayed below the player). The lava at the bottom will rise every 20 seconds as well, increasing intensity the longer matches last.

Although most plants do the same thing, there are two with alternate behaviors:

Melons- bounce across the ground

Banannas- function as boomerangs which go across the screen

Made in PICO-8 by @GunTurtle:

https://twitter.com/GunTurtle

P#46931 2017-12-01 22:15 ( Edited 2017-12-02 03:15)

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Big update!

Basic concepts are still the same, but there's a few changes:
-Level order is different; some levels have been redone
-New night theme and music
-Particles & death animations
-Platforms that move down
-Moving spike obstacle


New game!

Here's the controls: left and right to move, Z to jump, X to launch when within range.

....That's about it! I'll add more content soon.

P#44125 2017-09-12 18:13 ( Edited 2017-09-17 01:19)

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Cart #42880 | 2017-07-29 | Code ▽ | Embed ▽ | No License
5

Here's my next project, Bubbill!
It's about a duck that shoots bubbles. That's about it.
My last project, Grapple Land, was horribly written, so I decided to start something new.

Controls:
Arrows to move,
Z to jump
X (while on ground) to shoot

Bubbles and enemies can be jumped off of, but you'll need to be holding Z for full height.

P#42881 2017-07-29 10:25 ( Edited 2017-07-29 16:02)

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Cart #38521 | 2017-03-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Almost done with this!
Major changes (that I can remember):
-Fixed grapple physics
-Added new turret
-Added boss enemy (Normally inaccessible... unless I left it on the map)
-Added thwomps
-Added a single collectible item that does nothing (It's in the top left of the stage)
-Added more music, areas, etc.
-Added cloud platforms
-Added cloud enemies
-Added particles
-Made death look cooler

Cart #37577 | 2017-02-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Another update, although this one is slightly smaller!

The game is no longer a Metroidlike, and is just a platformer again. This is almost entirely because of checkpoints and saving. Overtime you die the program is rerun, and therefore respawns all powerups, making farming very easy (also the grapple physics are super wonky and powerups are near worthless). Added music and checkpoints, and weapon knockback.

Cart #37334 | 2017-02-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Huge update for my grappling platformer!

It's turned into more of a Metroidlike now, with two upgrades on the map- one increases chain length, the other increases attack damage, they are obtained by hitting them with the hook. There are also enemies (cannons) which shoot at you, you can block their blasts with the hook, and the cannons are not invincible.

Cart #36885 | 2017-01-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Here's a grapple-platformer concept I made. This is just a POF, mainly made so I could get used to PICO-8 (along with Lua). If I actually finish this, the code will probably be completely rewritten by then. This game is mostly inspired by Nitrome's flash game Frost Bite, and Matt Thorson's Celeste.

Feel free to make it more playable.

In regards to controls, move with arrow keys, Z to jump. X+dir to shoot a hook, hold to reel in.
The hook itself is also (obviously) a weapon- you can try killing the one enemy the stage offers.

P#36886 2017-01-29 20:47 ( Edited 2017-03-22 00:44)

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Finished! Currently my only released game for Pico-8 hoper you enjoy!
Scrolling text was done by creating a timer variable, and placing the text at x-timer

Cart #35813 | 2017-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9


Minor update for breakout, here's what's new:
-Level completion fanfare
-Slightly less buggy collision detection

Cart #35785 | 2017-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9


Here's my entry for tinytvjam! Very primitive version of breakout, using sprites for level data. The collision's not perfect, and the levels are all identical to play, but whatevs.

P#35786 2017-01-15 14:12 ( Edited 2017-01-26 17:23)