Greetings! I've begun work on a small platforming engine, with a character that bears a striking resemblance to the main character of a famous game franchise.
Update August 3rd, 2016
-Changed sprites, added some flashiness to intro
-Added the ability to shoot. Up to three shots can be on the screen at the same time.
Jumping sound is in!
-Some other tweaks that I can't remember right now
Update July 31st, 2016
-Added intro animation/fanfare (I'll come up with my own music for it later)
Thanks to Tyroney for allowing me to use the code he wrote for that!
-designated channel 1 for sound effects (this is more of a thing for me to remember than actually being coded in)
-Started some background music
Update July 28th, 2016 #1
-Added footsteps and landing sounds
-fixed vertical collision detection
Update July 28th, 2016 #2
-fixed horizontal collision detection (I think)
Update July 31st, 2016
-Added intro animation/fanfare (I'll come up with my own music for it later)
Thanks to Tyroney for allowing me to use the code he wrote for that!
-designated channel 1 for sound effects (this is more of a thing for me to remember than actually being coded in)
-Started some background music
A little bit on the history of this project
I'm a huge fan of the DooM franchise, so I decided to make the music from Episode 1 Mission 1 of The Ultimate Doom in the Pico-8 tracker (at Doom's gate) and episode 1 mission 8 (Sign of Evil).
I've also included 8x8 sprites of all of the enemies and a few of the decorations in the cart.
Happy listening!