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Cart #ftg_ctf-0 | 2019-01-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Capture the Flag -- A Pico-8 2D demake of Quake's Threewave Capture the Flag, for one player.

Features:

  • Blue flag is hard to capture -- you're going to have to try a few times
  • Grappling hook (which you always have, of course)
  • Hand-built pico-8 physics engine with forces and mass ratios
  • A terrifying escape from the blue base

You have to capture the flag twice to win! Tweet your time with #picoctf or share them here.

Given the precision nature of the game, a gamepad is recommended! You can freely download a gamepad-compatible version of the game for Windows, Linux and Macos at https://frogtoss.itch.io/capture-the-flag.

P#60602 2019-01-05 20:07 ( Edited 2019-01-05 20:21)

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How much time do I have in _update()? Does the PICO-8 throttle the CPU at all, or do I have the native CPU's full processing power to execute LUA script on a single core?

This is an interesting question because my approach to solving problems changes entirely; given that it's a memory constrained environment with possibly a lot of CPU, I would avoid caching solutions to computable problems.

Can someone explain if the PICO-8 has any CPU limitations?

I am not asking how fast _update() ticks. I am investigating how many instructions I can fit in 30hz.

P#25672 2016-07-21 13:43 ( Edited 2016-07-21 17:43)

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