Capture the Flag -- A Pico-8 2D demake of Quake's Threewave Capture the Flag, for one player.
Features:
- Blue flag is hard to capture -- you're going to have to try a few times
- Grappling hook (which you always have, of course)
- Hand-built pico-8 physics engine with forces and mass ratios
- A terrifying escape from the blue base
You have to capture the flag twice to win! Tweet your time with #picoctf or share them here.
Given the precision nature of the game, a gamepad is recommended! You can freely download a gamepad-compatible version of the game for Windows, Linux and Macos at https://frogtoss.itch.io/capture-the-flag.
How much time do I have in _update()? Does the PICO-8 throttle the CPU at all, or do I have the native CPU's full processing power to execute LUA script on a single core?
This is an interesting question because my approach to solving problems changes entirely; given that it's a memory constrained environment with possibly a lot of CPU, I would avoid caching solutions to computable problems.
Can someone explain if the PICO-8 has any CPU limitations?
I am not asking how fast _update() ticks. I am investigating how many instructions I can fit in 30hz.