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Jengamon

Hi! I'm a gamedev who is actually trying to gamedev, so be patient with me. I'm trying my hand at music and art, with story and programming being my actual stronger points. Thank you.

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Cart #52975 | 2018-05-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

This is just me proving I'm somewhat alive.
I don't really know what to do.
Here is something.

P#52976 2018-05-23 22:06 ( Edited 2018-05-24 22:48)

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Cart #41316 | 2017-06-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Added two new box types.
Lowered green box and red box split effects.
Quality of life improvements.

Cart #41216 | 2017-06-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Fix a bug on highscore section on game over screen.

Cart #41196 | 2017-06-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Fix collision bug.

Cart #41184 | 2017-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Fixed a bug on the highscore screen where pressing up on "B" would jump to ":house:" instead of "A".

Cart #41182 | 2017-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Arrow keys to move large yellow cube.
Try to collect the bouncing cubes!

NOTE: You must surround the bouncing ones to collect them. It'd be too simple if it were just a mere touch!

P#41183 2017-05-31 18:28 ( Edited 2017-06-06 04:17)

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Corrected a comment in the code...



This is a little project I made in an afternoon.
It's a music player.
It plays music.

It is a bit special in that metadata like the name of songs, and their starting pattern can be coded into the gfx sector of the cart (in other words: you can program metadata in with colors!), but other than that, it's just a music player.

But checkout the gfx sector of this cart, it'll blow your mind!

P#37197 2017-02-05 20:20 ( Edited 2017-02-07 11:47)

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Cart #25471 | 2016-07-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


This new version comes with a reduction to two rooms, but makes a certain mechanic really important.
No, there isn't just 1 room, but two. -w- Progress.
There was a huge code cleanup and minification, so we have that going for this version. And the auto generated is back and improved!
Cart #25438 | 2016-07-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Me and my brother are coming up with a successor of "I Fell", featuring better mechanics, better movement, and hopefully better art and music. I had fun making "I Fell", so I thought, "why not?" This is the result.

Controls are exactly the same as "I Fell": Arrow keys to move.
Below is a secret from "I Fell" that will be improved upon, and made necessary in this game:

There is a menu option called "HTURT". It will reveal many truths of where you go.

I hope you will enjoy "My Descent".

P#25439 2016-07-16 22:33 ( Edited 2016-07-17 23:47)

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Cart #25425 | 2016-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


Forgot the instructions: Move around with the arrow keys.
Anyways, the cart is finished, at least I have declared it so. It is not perfect, but it was a nice stretch into what PICO-8 could do.
I enjoyed making this, and I hope you do, too.
Cart #25421 | 2016-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


My first cartridge. I was trying to learn the basics of PICO-8 (I literally got it yesterday), and this is want I ended up with. It is nowhere near finished (ignore that 1 in the version). The heaviest inspirations seem to be FNAF and Yume Nikki.

P#25422 2016-07-16 14:47 ( Edited 2016-07-23 19:51)

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