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Cart #sokosample-0 | 2025-02-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

A basic sokoban codebase. Maybe 25 lines of hopefully very easy to understand code. Most of the games I've been making over the last few months all run off this basic framework, and I wanted to have this out there in case it was helpful to anyone else! The "vibe" is based a lot off of things like Bitsy and Puzzlescript, but the simplicity of the code and fact that I've been able to make really fun and expressive games off this paradigm I think makes it really nice. Some games that use this as their base logic include:

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6 comments



Cart #vampire_vs_pope_army-0 | 2025-01-20 | Code ▽ | Embed ▽ | No License
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20 comments



Cart #sebastiansquest-0 | 2025-01-13 | Code ▽ | Embed ▽ | No License
42

kept this one under 500 lines of code, i think that's a new record for me

get that cheese 🧀

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16 comments



Cart #derbis-0 | 2024-12-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

Bucket list: make a missile command fan-game... another "bach" style game where you're kind of doing two things at once. Indulgent haha

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1 comment



Cart #dustsettlers-0 | 2024-11-15 | Code ▽ | Embed ▽ | No License
26

Self-indulgent game for me, very fun that other folks are enjoying it too. I really wanted to make something like Blocksum, where you were on the clock to make a kind of... big blob of high scoring stuff? I guess. THat's a game. Seeing Tetrachroma helped me figure out some stuff too. Ok!

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7 comments



Cart #kuipercargo-0 | 2024-11-15 | Code ▽ | Embed ▽ | No License
37

I couldn't even get done with Rat Dreams before I started doodling stuff that turned into Kuiper Cargo... went through a few iterations before settling on this kind of level limit / upgrades approach. Really happy with pretty much everything tbh. Ok!

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11 comments



Cart #ratdrms-0 | 2024-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A halloween game for Kyle and Andrew <3

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4 comments




better etchasketch! ~118 characters (110 w/o clear-screen or random color)

cls()
x=0 y=0
while 1 do
if(btn(0)) x-=1
if(btn(1)) x+=1
if(btn(2)) y-=1
if(btn(3)) y+=1
pset(x,y,7+rnd(9))
flip()
end
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391 comments