It is the year 9000
Blow up aliens
Get crate boxes
You are powerful and good
Scorched Earth meets Super Crate Box
There are chain reaction explosions because everything in the game explodes
I plan on adding more weapons and enemies. Enjoy!
-different control scheme
-more gradual difficulty curve
-made some weapons a bit easier to hit with :)
-fixed some wonky hitboxes
-Just straight up totally hard crashes pico 8 for some reason sometimes? I have no idea why, maybe has something to do with sfx?
-Will probably run out of memory if you get too far?
A fun, relaxing pet forest game made for lowrezjam, in the vein of a tamagotchi. Grow a dynamic little forest, see how long it can survive, experiment with the different algorithms, or burn it all to the ground! Whatever your heart desires.
Default resolution is 64x64, but I bent the lowrezjam rules a bit and included the option to change to 128x128. Change the "SCREENS" option to 2 :)
Button 1/Z - Settings menu/fast menu scrolling
Button 2/X - Probabilities menu/close menu
Arrow keys move the screen around or control the menu if it is open. Press left/right on a setting to decrease/increase its value. Hold Button1/Z while pressing left or right to make a setting increase/decrease faster.
Menu 1 has general settings, including the growth algorithms and the chances for trees to grow/burn next to each other.
Algorithm 1 uses the Von Neumann neighbourhood
Algorithm 2 uses the Moore neighbourhood
Algorithm 3 uses another neighbourhood I don't know the name of? Trees sprout at diagonals to each other
Algorithm 4-6 use the same neighbourhoods as 1-3 respectively, but will only sprout/burn if there is only ONE tree next to a cell.
Menu 2 has the probabilities for a cell to randomly change state, regardless of whether there is a tree in its neighbourhood.
Updated with a bug fix to stop crashes during menu navigation Apr 25
Just an update with what I worked on tonight :)
Worked on the argue menu. You can't actually choose an argument to make yet, but the menu at least shows something. Also made it so it says how many cash you got when you die.
This is a bit broken and unfinished. Made it for 7 Day Roguelike but I screwed up and thought the final day was today when it was actually 2 days ago... :(
It's a high score game, you try to get as much Cash as possible. At the moment there is no end game because I thought I had more time to work on it.
Does anyone know of an easy way to export music from one cart and import it into another? I got someone to make some music (thanks Pizza!) for a game I'm nearly finished but I can't really think of a way to get it into my cart.
I know copying and pasting the data to/from the .p8 file as text works in theory, but I already have sound effect/music in my game, so I know they won't really transfer properly because the indexes for the sound effects will be off.
Any advice would be much appreciated! Thanks!