This is Version 1.0 of StarJump, the lightsaber-themed JumpNRun.
What is it about?
You are a lightsaber wielding somebody trying to get from point A to point B as quickly as possible. Use your lightsaber skills, jumps and runs to beat all 3 levels and, if you can, collect all 10 stars per Level.
How to play
Use X to attack and O to Jump. Press X+O together for a higher dash. Note that you can doublejump! Also note that you deflect laser shots whilst you're attacking.
Good to know
You can restart the current level via the pause menu, you'll also find an option to toggle the timer and music.
Why is it so hard?
To be honest levelbuilding just got out of hand. I enjoyed it way too much. But to proof to you that all 10 Stars are achievable in every level I'll show you my times:
Things i`d like to get done if i find time:
- nice parallax backgrounds
- better music
- rework pixelart
- rework particles
Hi! Thank you very much for your feedback! I do admit, i did embrace the "hardcoreness" a little too much. Maybe, along with the other things i wanted to add, I'll add a mode switcher.
My thought process was this though: Either I'll make all the stars crazy hard to get but you get to keep 'em after death or I'll keep the stars relatively simple but I'll erase the progress once you die.
The former would be a challenging side mission that can ruin your time, the latter made the stars appear like a true extra challenge for those who are already quick.
But what you're feedback also tells me is that you percieved the stars as very desirable, and I'm happy that works. Now i need to work on making them appear a little less desirable or at least less of a "required" thing,maybe a little less prominent in the game over screen.
What would you prefer?
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