Crashed on a desolate but mysterious planet you find yourself eye to eye with an ancient civilisation. Explore the planet, find powerful upgrades, and uncover its secrets.
- move ⬅️➡️
- jump ⓩ
- climb ladders ⬆️⬇️
- special moves ❎ / ⓩ
@joealarson : "Is it possible to get 0/8 and is there a different ending for that?"
I think the minimum is 2 out of 8, unless someone can find a way to avoid collecting orbs close to the ground, like this one and one near the cliff west of the starting point.
Looking at the source code, I don't think there is any special case for zero orbs. So if you find a way to glitch past them all, you will probably see the character say "I hope it will work!" and the rest of the animation play despite no orbs being involved. But that is a guess, since I can't see a way to make it happen.
There is some commented-out code (in the 'player' tab, line 56) that, when reactivated, will start off the player with all of the power-ups in the game, so in theory this would be enough as you could simply ignore any of the paths that would unavoidably grant you a spirit (or you could use the dash maneuver to avoid them as I tested it and you can absolutely jump over the spirits with that ability). The problem? Well, look at the ending as shown in this gif:
So close! And, to clarify, yes, indeed, you are, in fact, seeing me bring the zero spirits of literally no one to the core to be rescued, and the spirits of no one replying back, just as Cowirrie predicted. What Cowirrie (and probably the rest of us) likely didn't expect however was the fact that the cliff spirit was still there, even during the ending. What's more, you can still interact with it... and you can't control your character at this time, making this one unavoidable as you pick it up due to actions taken by the character that are beyond your control. The only way to avoid this one would be to hack the game to either delete the spirits or disable their collision.
That being said, it seems like the ending doesn't change anyways as you enter the cliff-top scene with zero spirits and it plays out normally (minus me picking up a spirit during said ending), so I don't think it would be worth the effort to hack the game for a true zero spirit run, but that's up to you.
@Kaius : Thank you for putting that to the test. I'm both amused and impressed that the cutscene programming by @johanp is robust enough to play the conversation before continuing with the original ending. This is clearly the "correct" program response to this (probably) unreachable game state...
Great experience. I loved the mood, the music and the story.
Do you know Ayerdhal, it's a french Sci-fi author, and he wrotes a short novel entitled "Scintillements" ("Flickers" in english) which evokes the story of a human being who sacrifices himself to save extraterrestrials.
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