Howdy again. Here to give you some updates on the game so far. I've managed to save a fair amount of frames by not worrying so much about keeping information in tables and moving data to the global namespace. What I mean by this is instead of something like "nested.table.variables" instead I go with "global_namespace_variable". Using the latter method will save me lots of tokens. I've managed to add content and I'm actually lower than my last count in the previous post (5931/8192). The intro is pretty much done, so now all that's left is to work on gameplay. Currently there's a test stage. You can't control the player just yet, but it's next on my todo list. Instead you can pan the camera across the stage. I was aiming for a huge overworld with a map you could check on, but I guess instead I'll make it simple and keep the game stage-based, which should help keep my token count within reason. Each stage can have multiple rooms of varying length. I may even see about making the rooms loop horizontally, since the game takes place in a tower. The test area is currently manually mapped out just for visual purposes. The parallax looks okay, except when moving slowly. In this test you can see that I had some trouble lining up the building interior with the foreground, but it really doesn't look all too good even if it is lined up right. I could probably do some coding magic to alter the background tiles to interior, or maybe I just won't be bothered to go to that extent. Oh, also, there's a secret if you hang around long enough on the "MAGUS AORA" title screen. :] |
P#80709 2020-08-13 13:21 ( Edited 2020-08-13 13:36)
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