BuzzKill is a classic arcade style shooter. Stop the onslaught of killer bees using your smoke and fireballs.
- 10 levels of tough, bee-killing action
- High score saving
- Unlockable endless mode
- Arrows move left/right
- Z shoots fireballs
- X blows smoke
You must clear all bees, hives and honeycombs to advance levels.
Attacking uses power. The more power you have, the faster your shots. Stop firing to regenerate power. Keep an eye on your power meter.
Blow smoke to freeze honeycombs, slow bees and block shots. You can only shoot honeycombs when they're frozen.
An extra life is awarded when you reach 200 bee kills.
Complete challenge mode to unlock endless mode and see how long you can last.
Thanks to Robby Duguay for making the music and making it available. BuzzKill features 3 tracks from his Pico-8 Jukebox.
Super thanks to the Pico-8 community. BuzzKill was built on top of many code snippets found on the forums, and without those it wouldn't have gotten this far.
And while you're at it, check out my other game carts including Invader Overload and Bullet Cave.
v1.4 - Enemy shots clear when player is hit. Cleaned up some text content along the way.
v1.3 - Enemy shots now at variable speed. Boss now awards points. Few extra sounds. Menu options. Added boot credits.
This seemed to wear down my trigger finger in no time flat with the first game, but then I realized you just hold down the fire key and that works :) Been playing it quite a bit since!
So what's up with unlocking the endless mode? Do you just have infinite lives until you decide to quit playing?
This is a great take on a classic arcade formula. The smoke mechanic makes it for me. You need to use it to finish levels, but if you use it too much it will obscure your view. Awesome!
The only thing I would love to see added is the flight of the bumblebee as an alternative soundtrack.
Thanks for the feedback everyone, and thanks for playing. Glad it's been fun to play.
@vectoryguy - Endless mode is still 3 lives but there's no boss or end level...you just keep going, getting random boards (with increasing difficulty) until you die. There's separate high score for endless mode, it's based on levels passed rather than score per kill.
@Level27Geek - If you can find me a Pico-8 version of "Flight" then I'll add it for sure. I did a Twitter shout out for music and got several responses but the lack of music importing is a killer because nobody makes music in Pico-8 (yet).
Thanks for the info! That helped me finish up a wiki page for it:
Do look it over and make any changes that you see fit; the wiki should be open to everyone, and not just people with a Wikia account in order to edit. That, or you can just let me know here and I'll change it up. I don't know if anything has any proper terms to it or not (I don't know if what you have is a "blaster", "bug blaster", whatever. Are the large bees just that, or maybe yellowjackets?, etc.). I figured that rather than go back and forth on here, it would be better just to do this once and then once things look ok to you I can then dump the article onto two more wikis.
wow this is a really nicely done arcade shooter! I like the smoke mechanic and the thematic integration!
I think this is my 2nd favorite arcade shooter about shooting insects that I've ever played (the 1st being Galaga of course :)
Thanks for all the great feedback, I'm so happy people are having fun playing BuzzKill. I caught myself playing last night for a while, which is rare that I go back and spend time with my own games (which is horrible, I know).
It's on my list to hook up some online high scores for BuzzKill for both challenge and endless mode. I think it'd be cool to have some random high score "tournaments" or something.
Wrote a quick article about the BuzzKill development and the process...pretty high level but it was fun looking back at the old tweets to see how things changed. Really showed me how fast/fun development is with Pico-8.
Wow ! A real busy topview shooter. And yes, Xanthus is absolutely right. Just keep that smoke blowing and don't forget !
I first played this without using the smoke and it's hard to close up those beehives.
Great gameplay, slick controls, smooth animation, this game is a winner !
Thanks for playing, I'm glad it's fun (and continues to be)...using the smoke is necessary and key to getting through any level. You can stutter step your smoke so as to not drain your meter too quickly but still get benefits.
Another tip is that the hives won't spawn a bee if they're shaking after getting hit, so you can just do a single shot or two to stop those big guys from showing up.
Just did a minor-ish update to knock out a few things that were on my list from way back when. Not entirely sure if this will work on Pico-8 0.1.7 and thus non-updated PocketCHIPs. I already updated mine so I can't verify.
Anyway, updates in 1.3 include:
- Killing the boss bee now awards points
- Enemy shots now fall at variable speeds
- Few new sounds
- System menu options and boot credits
I don't usually return to completed projects, especially ones this old, but I've been playing this a lot lately and I've found very frustrating that the bee shots don't clear the screen when you're hit...so I fixed that with v1.4
I wouldn't say this makes the game any easier, but maybe a little bit more fair. Enjoy!
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