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27/8/20:

added the smallest bit of environmental storytelling and small tweaks to the design and audio mix.

the finished product is out tomorrow!

Cart #obsta15-1 | 2020-08-27 | Code ▽ | Embed ▽ | No License
4

23/8/20:

more sound and music by @AliceB! skipped over 0.13 cos that's build featured all of the music before it was implemented in the code

if you can fill this form in i will be very happy

FEEDBACK FORM: https://forms.gle/QsyQEUHpY4aWDWGL8

Cart #obsta14-0 | 2020-08-23 | Code ▽ | Embed ▽ | No License
4

16/8/20:

added an ending effect (thank you to @spellcaster), more level redesign which i'm feeling pretty good about.

Cart #obsta12-0 | 2020-08-16 | Code ▽ | Embed ▽ | No License
4

11/8/20:

few more tweaks! not far away from posting it's finished form.

Cart #obsta11-0 | 2020-08-11 | Code ▽ | Embed ▽ | No License
4

2/8/20:

the movement's a lil different! as is the level design

(NOTE: am aware of the screenshake that happens sometimes when you hit a wall, that's an unintended result of the new friction.)

Cart #obsta10-0 | 2020-08-02 | Code ▽ | Embed ▽ | No License
4

27/7/20:

hitboxes for the spikes are a little more forgiving and redrew the floating spikes.

Cart #obsta9-0 | 2020-07-27 | Code ▽ | Embed ▽ | No License
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25/7/20:

fixed a few things, created an idle pose!

Cart #obsta8-0 | 2020-07-25 | Code ▽ | Embed ▽ | No License
4

if you could fill out this form about how you found the game i'll love you forever!

https://forms.gle/bBqQpix4aLPpnu6FA

24/7/20:

more re-design, new start and end screens, and music by @AliceB. also big thanks to @kimiyoribaka for supplying code for screenshake and collision (dd's feet touch the floor all the time now!)

Cart #obsta7-0 | 2020-07-24 | Code ▽ | Embed ▽ | No License
4

5/7/20:

another visual tweak, more visual depth to the tiles, but unsure if i've made it too visually busy, let me know.

Cart #obsta5-0 | 2020-07-05 | Code ▽ | Embed ▽ | No License
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2/7/20:

more redesign and visual tweaks

Cart #obsta4-0 | 2020-07-02 | Code ▽ | Embed ▽ | No License
4

20/6/20:

after accidentally deleting two levels (don't mess with those bits patterns that form in the tilesets folks!) but i have done some redesign and made the springs easier to use.

Cart #obsta3-0 | 2020-06-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

10/6/20:

done some updating to the level design! got someone making new music so taken away all the sound for this one, let me know what you think!

Cart #obsta2-0 | 2020-06-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

30/4/20:

Cart #obstacourse-0 | 2020-04-30 | Code ▽ | Embed ▽ | No License
4

been trying make a minimalist platformer with an atari 2600-meets-nes pixel aesthetic. still trying to do stuff with it (make the idle and jump poses work, add auto-scroll to the last stage, and edit the music level designs to make it really pop). let me know what you think!

P#75633 2020-04-30 15:20 ( Edited 2020-08-27 16:34)

1

That was just long enough for the music build-up to work really well.

I liked it.

P#75641 2020-04-30 16:45
:: NaeD

Found a glitch when trying to jump onto this platform

Apart from that I think the game plays very well

P#79054 2020-07-08 11:51
:: jmsnsh

@NaeD heya! dw aware of this too, it's a result of the type of collision code i'm using, looking to fix it though, and i'm glad you like it otherwise!

P#79055 2020-07-08 11:54
:: NaeD
1

Looks like you fixed the bug above

But I’ve found another, I can jump after I’ve left a platform (in mid air)

Great game tho, think this’d be great for speeding

Edit:

Found this also, no collision detection on this wall

P#79874 2020-07-24 20:55 ( Edited 2020-07-24 21:10)

Cool game! I think that if the player is stationary, the sprite should revert back to him standing, because a running sprite standing still looks kinda odd.
Overall, Well done!

P#79907 2020-07-25 07:56
:: NaeD
1

Love seeing updates for this ❤️

P#79998 2020-07-27 19:50

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