ISOHOPES is a puzzle/management/simulation game where you must set up and maintain a chain reaction in a nuclear fission reactor. Try to make as much profit as possible, without having a meltdown.
Fuel rods emit neutrons and heat when struck by slow (white) neutrons, control rods eat neutrons and coolant conducts heat and slows neutrons. Control rods are free, but the rest is going to cost you.
The coolant changes colour as it gains and distributes heat. It will boil away if it gets too hot, so keep an eye on the blue meter to monitor its level. You can check your reactor's highest temperature with the red meter. If that meter maxes out, you will meltdown and lose everything.
You can spark neutrons to ignite your chain reaction using a fuel rod, add or remove coolant with a control rod, and retire when you think you've made all the dosh you can by going to the pump in the top right.
Help and contextual prompts are built in, but music and other levels are not... yet.
Good luck, have fun, and keep splitting those atoms!
I realy like the idea of a "physic" simulation that can go wrong and explode. I didn't get how to make a money-making system, but seeing the water heat is prety. Ah and you dollars count wraps around when bellow 32 billions, witch made me think for a while I was doing ok ... but no.
Thanks for the kind words. It can be quite difficult to get a profit, but since that's the fun of it so I don't want to give it all away. Here are some tips, though: keep making changes during the reaction; if you drain some coolant, neutrons will last longer so their odds of hitting a fuel rod will increase; and think about the problem in terms of probability.
Last of all, don't feel bad if you can't make a profit, and there's no shame in just making the most spectacular explosion you can!
Cool game. The hardest thing for me was learning how to keep up the reaction after preventing it from melting my reactor down - i.e. getting more neutrons again after I inserted too many control rods. Once I figured out you can calm the reaction by adding coolant, it was pretty easy :).
What did you have in mind for future "levels", as you called them?
Thanks Krajzeg, that means a lot. I built it so I could pretty easily have different reactor sizes and properties, I just didn't have the time to expose them.
Godzil that's generally correct. The common reactor design I built Isohopes to simulate uses coolant as not only a heat transferer but a mediator. The role of the mediator in any reactor is to slow the neutrons emitted from reactions so that they can split atoms.
So, provided that there are enough fuel rods that one will be struck in a shorter lifetime, the more mediator, the more reactions.
And since it conducts heat, the higher the the coolant, the faster heat propagates.
This may seem counter intuitive to you, but it's an important safety feature of this design: if it gets too hot, the coolant boils away and that prevents further reactions.
THIS. IS. AWESOME!
I managed to find two designs that are profitable and that I can semi-control :) I like the theme and love the mechanics - the counter intuitive thing that you can simply drain the coolant to stop electrons from getting white and actually reacting was a nice thing to discover after a few play sessions :)
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