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A real-time fire effect based on the PSX Doom fire described by the wonderful Fabien Sanglard. Uses interlaced rendering to speed things up dramatically. Use the arrow keys to add wind, Z to show/hide stats, and X to turn the fire on and off.

A similar Pico-8 fire was done by Ben Hickling. However, that one looks and works a little differently, and runs at a lower 32x32 resolution (though with higher performance).

I think there's probably ways to make this a fair bit faster, but I just wanted to share this with you all. I hope it keeps you warm, and Happy New Year!

Cart [#real_time_fire_effect-0#] | Code | 2019-01-01 | License: CC4-BY-NC-SA | Embed
3

P#60475 2019-01-01 05:19 ( Edited 2019-01-01 05:20)


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