It’s your big break as an energy mule, but be careful, the world’s ending.
Use the arrow keys to move. Break open energy crates to attach their contents to your ship, and transport the energy balls to the green markers. The further you transport an energy ball the more you'll be paid.
The risk/reward of cashing in orbs early vs. holding and risking running into them is nice. It's really clever that only the most recent one gets turned in. It means you have to actively avoid picking up new orbs to get the points you've stored up.
Reminds me a bit of Pix the Cat!
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