Ima just going to put this here.
I worked on this for a little while but recently have got distracted by other things.
It is almost finished, but I was never happy with the alien patterns and I kind of got bored trying different things and tweaking configuration variables like drop rates etc. As it stands it the same thing each time, but the limited types of enemies just get harder.
It did let me try out my particle system and gave me some experience setting up a stage system (intro, game, game over). I also think I'm now settled on how I create and use inheritable classes in LUA.
Oh, and I've no idea why it's called "pigdog". I just thought of the name, and it stuck.
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