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First thing - Hi! I've just started my journey in Pico8 land and love it so far.

I was wondering if there's some form of read-it-away-from-a-computer reference pico8 document I can use for when I'm trying to learn the language off-line. I'd really love to grok it so that I know all the built in stuff and that it's hammered into my brain using all the various learning methods at my disposal including copying code from examples, adapting them to my own purposes and then trying to recall them to make simple stuff on my own until I get to the point it's all so second nature that I can then concentrate on the bigger picture.

What I'm getting at is that there's loads of type along examples (which is great - thanks everyone!), but what I'd like to take advantage of is some nice explanations of built in functions and methods and practices for doing what we do specifically in pico8 that don't require me to type anything (for the times when I'm on the train, in the bath. etc.)

Thanks in advance!

P#49448 2018-02-20 09:07 ( Edited 2018-02-20 20:20)

look into the 'zines

P#49454 2018-02-20 13:10 ( Edited 2018-02-20 22:13)

The latest "Zine" that is MUCH more up to date (and covers a wider range) is this one here (link) by Dylan Bennett. You can download/purchase it as a PDF.

From the site:
"This is a 72-page zine about doing game development with PICO-8. The zine assumes you have never done game development before. However, there are sections specifically for people who have done game development before, but would like to do so in PICO-8"

P#49458 2018-02-20 15:20 ( Edited 2018-02-20 20:20)

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