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Cart #44184 | 2017-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Avoid the ballzz... collect the coins... use the bombs to stay alive

P#44185 2017-09-14 08:05 ( Edited 2017-09-16 16:00)

I love it! It's very easy to kinda zone out while playing this since all the objects are easy to distinguish from the background.

P#44188 2017-09-14 10:51 ( Edited 2017-09-14 14:51)

thanks!

P#44189 2017-09-14 13:26 ( Edited 2017-09-14 17:26)
:: Felice

Good concept. :)

I have a thought...

Maybe scale the value of coins (maybe palette swapping them too) based on the number of balls on the screen. This would encourage people to try riskier and riskier situations even when they have a bomb to clear some of the balls.

An alternative would be to scale the value up each time a coin is picked up, but reset the value to default when a bomb is used. Again, this encourages people to push their luck with multiple balls on screen.

A mechanic you could add on top of this would be to have the default value increase under certain conditions, so that you could use your bombs without losing all of your score progression. Sort of like a value checkpoint--once you get to a 5x bonus you don't fall lower than that, and then at 20x and 50x and so on. Something like that.

P#44203 2017-09-15 00:10 ( Edited 2017-09-15 04:10)

thanks Felice.. I like that idea quite a lot.

P#44240 2017-09-16 12:00 ( Edited 2017-09-16 16:00)

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