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Cart [#13739#] | Code | 2015-09-06 | No License | Embed
53

Controls:
Arrows to move the cursor
Press Z on a unit to select it, then move the cursor to pick a path
X to cancel actions.


Unsettled with the crown, a small group sets off to take the castle by force and defend the throne as their own. Their success will depend on their tactics on the battlefield, and the cunning by which they select their allies.


This is that game your uncle got you for your birthday after picking the one with the coolest looking box, but was too hard and unbalanced for your 8-year old self to beat.

Glad I'm getting to release this before I start work :D Lots of stuff I'm not happy with in this, and lots of stuff that I am happy with. It's a bit rough around the edges, a little too difficult for some runs and (maybe) a little too easy for others. There are definitely some bugs, especially with the enemy AI (but they're not getting fixed - currently sitting at 8192/8192 tokens :P) It's sort of a very simplified tactics-roguelike. It's designed such that you aren't really supposed to win on the first time (or second, or third) thanks to permadeath. You're supposed to play through a couple times and get a feel for how all the units work, what situations they're good in, how many hits from other units they can take, etc. In a perfect world I think I'd have around 4-5 more units in there, but alas, no room.

I think this won't be my last foray into this genre, though. I was a bit out of my comfort zone on this, and I learned a lot about what makes this kind of game fun. I think I'll be able to make something much more interesting the next time around.

P#13741 2015-09-06 00:38 ( Edited 2016-12-08 15:34)

Excellent! Too bad about the token count, just a little more for some music would be great.
Awesome!

P#13742 2015-09-06 01:33 ( Edited 2015-09-06 05:33)

Oof, wiped on the second battle! Pretty amazing. My troops feel so slow and weak.

P#13748 2015-09-06 04:55 ( Edited 2015-09-06 08:55)
:: jcwilk

Too bad about tokens, I like the interface a lot though... The arrow and selection indicator are very nice. I think if you could choose your own two units it would improve the game a lot, but maybe there simply isn't room.

P#13754 2015-09-06 06:20 ( Edited 2015-09-06 10:20)

It's a little mini-advance wars, right down to the four-corner selector and red movement arrow! While it may not be the most original of ideas, your version is very cohesive. Nice work.

P#13758 2015-09-06 10:34 ( Edited 2015-09-06 14:34)

I couldn't get past the first level :D

Pretty good game, with the AI and turn-based movement.
It's a shame about the token wall.

P#13760 2015-09-06 10:49 ( Edited 2015-09-06 14:49)

love this. took about 6 goes to complete

P#13764 2015-09-06 11:22 ( Edited 2015-09-06 15:22)
:: Jauq

This reminds me of Fire Emblem by Nintendo. Really love this genre and glad to see someone finally made a game like this on the Pico-8 Console. (If there was a previous game like this, I haven't seen it yet).

Will say it was a little difficult for me to tell which units were mine (at first), but then later realized That mine were facing right, and enemies left.

Also I would like to say it is a bit hard to judge proper movements, as for games like Fire Emblem, they always gave you every bit of information possible (Exact HP, Exact Atk Strength, Which Units are good against others, etc.) So this was a little tough for me.

Overall happy that it was possible to make. Would like more, but sadly that limit has you stuck.

P#13765 2015-09-06 12:43 ( Edited 2015-09-06 16:43)

This is great, excellent job. Making a turn based game like this with Pico8 is something I wanted to try. Sad to hear token limits poses a problem with this kind of project.

P#13778 2015-09-07 04:54 ( Edited 2015-09-07 08:54)
:: impbox

Wow, how did I miss this, it's looking great! I'm very impressed by the AI. I was planning on doing an Advance Wars style game at some point.

P#14056 2015-09-12 13:09 ( Edited 2015-09-12 17:09)
:: adekto

omg i love this one, you defenetly have to block the ai's movement to win most of the time
i lost track wat level i was on (4th or 5th i think) but man befor you know it my last orc had a name a story, and on the battle field he went out with a bang (getting surrounded by 3 enemy orcs) the granader was prety fun and unexpected.

i like the random nature of the game to bad there isnt enugh memory, i would realy like to see more

P#15205 2015-10-09 18:44 ( Edited 2015-10-09 22:44)

I've got token count down to 8141. Not sure if I've broke something, but it should work judging by my short tests.

Cart [#15216#] | Code | 2015-10-10 | No License | Embed

Hint: Take notice how I call there parameterless functions.

Overall, token count could be even more reduced, but this would require total rewrite.

It isn't a good idea to even try doing OOP on such limited system, you should make it so it is more structural without fancy objects, this will reduce token count even further.

Also, epilepsy warning on the title screen.

P#15215 2015-10-10 00:40 ( Edited 2015-10-10 04:46)
:: Qix

This reminds me of the battles in 'The Shining Force' for the Sega Genesis/Mega Drive. Really cool.

P#22861 2016-06-13 20:31 ( Edited 2016-06-14 00:31)

This is so much fun! I look forward to combing over your code

P#33129 2016-12-06 14:58 ( Edited 2016-12-06 19:58)

Wonderful game! You made this kind of game seem right at home in pico-8.

P#33188 2016-12-07 19:56 ( Edited 2016-12-08 00:56)
:: enargy

Great game!
Grenadiers are definitely the way to go. The fields are small enough that their 3x3 area effect is very devastating.

My winning team was 3 Grenadiers, 1 Orc, and 1 Goblin.

P#33202 2016-12-08 10:34 ( Edited 2016-12-08 15:34)

The enemy goblin moved and attacked twice in the turn! The enemy team had killed one member of mine, but the killer was not the goblin, so not sure if it was supposed to happen. If it is designed as such, that would make the goblin much stronger inside a big party!

P#60490 2019-01-01 23:01

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