I am Andrew Iobst (yee-oh-bst), and at the time of writing, I'm sixteen.
I live in North Carolina, USA.
I'm aspiring to be able to work as a game developer, since I love making people happy.
I found PICO-8 while on TIGSource, and I haven't regretted it so far!
Thanks for reading!
I'm Juan from Spain (Europe :P)
Found PICO8 on several tweets on twitter since i follow some game developers (i want to be one ofc)
My plan is to make at least one or two games in this virtual console and upload them to itch.io because i found it very awesome! I can't wait to start programming something on this
Hi, I am Petr, 29yo, from Czech Republic.
I am software developer for living.
I can't remember when I first saw PICO8 and played few games (probably tigsource article) but only about two weeks late I discovered I can use my humble voxatron bundle to obtain it and I fell in love with it immediately.
It reminds me good ol' days with my Atari 800, where I could stop any basic game and lure through it's source and making changes.
Hi! I'm Jack, I live in Southampton, UK (it's where the Titanic set off! That's all anyone ever talks about, seriously).
I make games for fun, but I often struggle with scope. The fixed limitations of Pico-8 seem like a great challenge & impose a hard limit on the project complexity.
And it's just so dang cute!
My name is Philip Wagner and I'm from Austria. I am 33 years old and I'm living in the city of Salzburg. I code for money, from home (shaders, visualisations, editors, industrial software, web system backends and games) but most of my time I'm doing whatever I like.
I always loved working in low-resolution systems as you might have noticed from my nickname.
320x200px @ 256colors ... thats where everything started for me and I hope that explains why I'm here ;)
I'm also called Matt :) I'm 38 and from the UK.
Been following Lexaloffle since Neko Puzzle... quite a long time! My BBS user id (#6) gives this away.
I work for a huge multi-national company that doesn't allow me to create the things I want to. Pico-8 is one of the ways around that.
My life in computers: Spectrum, Acorn Electron, Atari ST, PC, Mac.
And in consoles: SNES, PSX, DC, DS, Wii, etc.
I'm Johannes, from Germany but live in London working in Visual Effects.
AmigaBasic and Turbo Pascal, this is where it all started.
And Pico 8 is such a wonderful trip down memory lane!
I want to make more small Pico8 Games, I love the restricted world that just put the focus all on creative Gameplay.
It would be nice to push for a phone capable emulator, and maybe organize a few JAMs if I get around to.
I'm Maikel, 25yo, from Spain. I work on a videogame company, Unity3d stuff. I love taking part in game jams, and Pico seems like a great too to develop a jam game: sprite editor, tile map, sound, code, everything in the same place :D
Also the limitations remind me of my first finished game, a bomberman clone with x86 assembly code. Limitations help you focus and think sideways :D
Hey all! I'm yet another Matt, this time from Melbourne, Australia.
I've been working in and around game dev for 3-ish years, with most of my development experience inside of Unity. Pico-8 looked like a great way to do some stuff outside of Unity, and get some small meaningful projects out. I think like most things in life, I found Pico-8 via gifs on Twitter.
Hoping to upload something soon, and have been enjoying lurking everything awesome made so far :D
Hey everyone, I'm Mauricio, 23yo, from Paraguay (South America).
A week ago I was looking at my chrome bookmarks and I found this site was mysteriously bookmarked O_O. What I mean is that I don't remember how I found this site, but I'm so SO glad I did, I'm completely in love with Pico-8!
Man, I never said hi last year I guess. I'm Josh, I'm 36, from Portland, Oregon, US, and I fell hard in love with PICO 8 last summer and have been trying to infect people I know with interest ever since.
I'm a long-time gaming fan with a programming background but have never really gotten into an actual successful gamedev habit until this weird wonderful thing came along.
Hello, I'm Jerónimo from Bogotá, Colombia.
Pretty sure I found that existed while browsing Twitter, however I'm a big fan of Zep's previous work.
I'm Bradley, 28 from Akron, Ohio.
I'm a web designer that got my start in interaction design through trying to build games in AS2/3 and flash.
The Pico-8 has helped me focus my ideas and get them done. And it's a ton of fun.
Nice to meet all of you!
Hello all! I'm Josiah, 26, from Brooklyn.
I have fun coding lots of JS for a living, and I love anything involving retro video games and consoles.
I've wanted to start hacking on some game ideas of my own for a long time. However, even bootstrapping JS projects requires a non-trivial time commitment these days. I often go down a rabbit hole just setting things up and never really get started.
For me, Pico-8 has been a great first-step into the world of game dev. I applaud the simplicity and minimalism. Currently, I'm working on lots of tooling and design patterns to make it an even more productive experience. Hope to share with you all as I make progress :)
I discovered Pico-8 from the Ludum Dare website, just checking out the entries, and one of the entries was made in Pico-8 and gave a brief description of what it was. It sounded very intriguing, so I checked it out, and here I am! I've never actually 'shipped' a 100% completed game yet, in large part due to over ambition causing the scope of projects to grow outside of the realm of what I can realistically put the time into doing.
The limitations of Pico-8 are preventing that over ambition from happening, and are teaching me the importance of setting realistic goals and not straying too much from the plan. I believe I'll be shipping my very first 100% complete game for Pico-8 very soon, as it's already in the later stages of development. That's actually a very big deal for me, and I have Pico-8 to thank for making it possible. Interestingly, my friends and colleagues have a tough time understanding this, and on several occasions I've been asked why I'd choose to make my game in such a limited environment when I could do it in HTML5 with virtually no limitations. It's one of those things that's hard to understand when you're on the outside looking in.
Anyway, it's been great being a part of this awesome community so far, and I look forward to getting to know as many of you as I can!
Hi, I'm Andy.
I'm a 35yo developer from Philadelphia that occasionally makes weird little games on my nights and weekends. I've been checking out carts and reading both this forum and #pico8 on Twitter for a few months now.
I first heard of Pico-8 through @terrycavanaugh. Last summer I realized I had a copy of Pico-8 from a humdle bundle so I installed it, learned the API and played around a bit. Seemed neat. I'm already well versed in Lua and I love limitations. I wrote a convex-polygon rasterizer but that was about it.
I didn't get around to picking it up in earnest until about two months ago when I had an idea for a tech thing and just ran with it and started making a full game. I'll be releasing my first cart soon.
I've been loving every moment of it, the community is great, and I've seen so many cool projects on here.
I'm constantly amazed at the stuff you all do!
I'm Mathias, graphic designer, illustrator, digital maker from Sweden.
As with many others here I grew up with a lot of games, and despite being born 91 I've also dabbled on my fathers Commodore 64 from time to time.
And now that I've got a full-time-job and and can relax a bit concerning making a living, I'm starting to look into game-making again as a hobby. A lovely multi-disciplinary thing to spend my time on.
Found out about PICO-8 from my twitter-feed and was completely enamored by it's nostalgic appeal.
That appeal however, wouldn't have been there if it weren't for all of your cartridges here in the community.
Looking forward to take part into this!
Hi all, I'm Joe
40 yr old developer from Miami, FL. I started developing in '83 on an Apple IIe and since then I've experienced many many systems and many many more languages. It's been mostly a hobby of mine with occasional freelance work here and there up until about 6 years ago that my divorce allowed me more time to focus on it professionally.
I actually tripped over Pico-8 only 2 days ago while I was reading up on Pico CMS. Somehow this little system kept clear of my radar. Yesterday I purchased a license and am nearly 50% complete on a Space Invader clone i decided to tackle to see what it could do. I must admit, there's a familiar "feeling" that's returned from 30 years ago that just isn't there coding today.
Ultimately though, it was the side projects of some in the community using raspberry pi's to make this physical that convinced me to purchase it.
Really glad I did, thanks Zep
I found Pico-8 by way of a PocketCHIP article I read over on The Verge...ordered me a PocketCHIP too! But I've been programming since grade school, started then on QBasic and am now a career developer 25 years later.
Oddly enough, kind of like Joe mentioned, coming to P8 is digging up all these old lessons I learned from BASIC-era stuff. It's a great feeling too after years of JS, PHP and other fancy languages. Loving the challenge within restraints while still not totally foreign.
Still stumbling through the P8/Lua basics right now as I try to make a game for my kid to play. My roots like in the NES days so that's where my mind and style is.
I've found so much inspiration in the carts here it's amazing...and better yet, I can learn from all of them.
Thanks for all the folks that have supported Pico-8 to this point, even if I am late to the party...
I'm ibisum, been a fan of PICO-8 since it was released, as I thoroughly enjoy self-contained development environments that promote creativity. Been a professional developer for 30+ years, cut my teeth on mainframes in the 70's and 80's, been working in embedded and systems-software developer for the last two decades, mostly device drivers and RTOS kernels and junk like that. Huge fan of the alternative platforms that are emerging from the scene, such as the Open Pandora and Dragon Pyra consoles, and of course the PocketCHIP, where I hope to contribute greatly to the success of this neat little system.. oh, and I have a couple PICO-8 games on the way too.. ;)
I'm Paul from England, and I found Pico8 on Twitter. I started programming on the 48k spectrum in 1982! I love the pico8 as its very affords very fast development of ideas. It's limitations are charming rather than restrictive. I love the community spirt surrounding this and would like to contribute and be part of it.
I am Fred. I am originally from Poland, recently(ish) from England, and now from US. North Carolina to be precise.
I am currently (a 30yr old) in college, studing graphic design, but for as long as I remember I dabbled in game design. While nowadays it is mostly on tabletop side (RPGs and card/boardgames), I want to dip my toes in the digital side again, as I made few simple things in BASIC way back when.
I found Pico-8 from the CHIP kickstarter newsletter. For me Pico-8 is kinda realization of a dream from my childhood, being able to make a game on a 80s style hardware (because back then i barely grasped the programming prinicples on my C64). I also see it as a good intro to game dev, thanks to the constrains and being able to lookup source code of the carts I play.
I have a lot to learn before I can release anything, but I think it will fun!
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