Log In  

The full cartridge size is 32 Kilobytes, but as many of us know, games come in all sizes.

Some games have expansive maps, while others have plenty of code.

Therefore, I propose a full token system.

  • 3-4 sizes of maps
  • Add a spritesheet at any time
  • Have only the sounds you want
  • Code would take the rest

I understand that this may take SERIOUS code restructuring, but it would be sweet.

P#13633 2015-09-03 16:39 ( Edited 2015-09-04 03:01)

Yeah, I'd love to be able to adjust map/spritesheet size, whether sprite/map data should overlap in places, etc.

P#13634 2015-09-03 18:10 ( Edited 2015-09-03 22:10)
:: matt

So like the MMC/mapper on NES games?

P#13644 2015-09-03 19:01 ( Edited 2015-09-03 23:01)

@matt, something like that.

P#13655 2015-09-03 22:57 ( Edited 2015-09-04 02:57)

You basically already have this if you're creative with memcpy. I would like to have four registers or so that let me set pointers in the lower 32k of memory to where maps / sprites start.

P#13656 2015-09-03 23:01 ( Edited 2015-09-04 03:01)

[Please log in to post a comment]

About | Contact | Updates | Terms of Use
Follow Lexaloffle:        
Generated 2019-09-19 21:03 | 0.013s | 2097k | Q:18