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Cart [#12832#] | Copy | Code | 2015-08-20 | Link
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small grid roguelike.

Press z to use items that you pick up, each inventory slot can only be used in the direction it is picked up in. Complete quests for bonus points!

8 ITEMS! 3 ENEMIES! 3 QUESTS! 7430/8192 TOKENS!

spoilers!


green potions heal
red potions hurt
blue potions freeze

changelog
0.4
quest where you have to bring at least 3 potions to the exit
enemy that waits until it sees you, at which point it paths towards where it last saw you

0.3
fogs now effect the enemies that they are throw at
better memory management (maybe)
in game sound effects

P#11873 2015-07-26 23:27

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oh wow, this is great! I have a feeling im going to be coming back to this one a lot

P#11880 2015-07-27 00:24

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This is really neat! The directional binding of items is a great little twist to add some novelty and tactical depth to a small RL.

That 1x2 title font is great, too. Did you pack the whole thing into the sprite buffer or just the letters needed for the title text?

P#11890 2015-07-27 07:38

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I just did the letters needed, and actually even less then that, since a bunch of the letters share elements. I got a bunch of ideas for the visual stuff in this cart from https://www.lexaloffle.com/bbs/?tid=2039

I am gonna try and clean up those out of memory issues that people are having today, hopefully you will be able to complete more than 2 quests when I get done with that.

P#11898 2015-07-27 11:16

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This is really nice!

P#11914 2015-07-27 13:59

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ok! I am now totally out of program space. Added a new quest and a new enemy type though. I tried to reclaim a little program space, but I couldn't figure out the best way to do it.

P#12833 2015-08-20 18:32

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Nice game! I played 3 screens and then got an "out of memory" error.

P#12868 2015-08-21 19:42

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urrgh :( @zep is the memory space more constrained in the web version than the client? i.e. maybe the GC runs less often or something?

P#12870 2015-08-21 20:19

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