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To test the linux versions of my games, I made a build of Jasper's Journeys with bundled SDL libraries. If it works then the others should too. So please try it out! It's the full version nudge nugde

Download (3.3M)

EDIT: fixed music (thanks despens)

At the moment it's a copy install - just unzip it somewhere and execute jasper-run from terminal:

  1. open: Applications->Accessories->Terminal

  2. type:
    cd Desktop/jasper (or wherever you unzipped it)
    ./jasper-run

EDIT: OR, just double click on jasper-run

I tried it under Ubuntu 10.10, and a clean install of Slax under Virtualbox, both on a Macbook.

Player preferences are stored in "$HOME/.lexaloffle/Jasper's Journeys"

linux jasper testing
P#1254 2011-02-23 09:26 ( Edited 2011-11-01 11:16)

::

I am on Linux Mint 10 and get the following when I follow your instructions literally:

~/Games/JasperBeta$ jasper-run
jasper-run: command not found

even though I can see the file

~/Games/JasperBeta$ dir
jasper jasper-run libSDL-1.2.so.0 license.txt
jasper.dat jasper.txt libSDL_mixer-1.2.so.0 xm

It's probably just me doing something silly though, I'll ask my husband to help out as soon as he is home.

P#1256 2011-02-23 09:59

::

pollodiablo, you have to type "./jasper"

"./" means in the local directory

At least it works for me, actually I click on "jasper" in GNOME :)

P#1257 2011-02-23 10:12 ( Edited 2011-02-23 10:13)

::

despens, excellent, that works :)
Now I need to find a way to make the game not display right in the center of my two screens, split into two halves :D

P#1258 2011-02-23 10:21

::

Fixed the instructions -- yep, you need the "./"

Just clicking on "jasper" will work if you have SDL and SDL_mixer installed, which is quite possible as many other games use them.

pollodiablo -- I didn't think about multiple screens! For now, you can alt-enter to run in windowed mode.

Does anyone know if it is common to force applications to run in a single monitor full screen? Or do games generally handle it themselves?

P#1259 2011-02-23 10:40 ( Edited 2011-02-23 10:43)

:: Tweaked jasper-run

The jasper-run script will only run if jasper is in the path, might I recommend it look something like this:

#!/bin/sh

export LD_LIBRARY_PATH=.
./jasper

Otherwise it works a treat with Ubuntu 10.10 on an aging Acer laptop.

P#1261 2011-02-23 10:54

::

Nice one. I've updated the archive with that fix.

P#1262 2011-02-23 11:11

::

works great, don't know what problem i had with the left key on the other machine. tested native on ubuntu 10.10 with a slow netbook :)

game looks great too!

P#1263 2011-02-23 12:27

::

Found the problem (Jasper drifting left).. it's because vbox emulates joystick input with the touchpad/ mouse position. So if it happens, you can stop it by roughly centring the mouse.

P#1264 2011-02-23 12:38

::

nice catch, will try that out tomorrow.

P#1265 2011-02-23 12:44

::

Everything works fine, finished level 1 and played level 2 for a while without any problems or bugs. :)

P#1266 2011-02-23 15:01

::

I've played some of level 1 and it looks and works great. (Fedora 14 here). Can't wait for it to be officially released!

P#1267 2011-02-23 18:24

::

Hey, works great for me as well. Ubuntu 10.10 x64.

Almost all games I've tried default to full screen and take up both screens. I don't know that there is another way to do it. It's fine as long as you can alt-enter out. (which you added.) Game looks beautiful.

Thanks!

P#1269 2011-02-24 11:00

::

Hi, everything seems to work well. Ubuntu 10.10 (i686) here.
Thanks :)

EDIT: Actually i have a problem on my old notebook (Fujitsu Siemens Amilo pro). System there is Lubuntu 10.04 (with LXDE).

When i type ./jasper i get:
error while loading shared libraries: libSDL_mixer-1.2.so.0: cannot open shared object file: No such file or directory.

But when i type ./jasper-run it works, but in fullscreen mode i can't play. Everything blinks, blurs etc (unfortunately i can't make a screen ;/). In windowed mode everything works well.

P#1271 2011-02-24 14:52 ( Edited 2011-02-25 08:55)

::

Game looks nice. Is there a way to make it obey the screen resolution setting in config.txt?

I have tried changing the screen resolution but it always starts in 640x480. Out of (what I believe spite) it resets the config.txt to 640x480 on exit :)

Am I missing something?

Cheers,
Venn

P#1272 2011-02-24 20:27

::

Works very well.
No problems with key settings or something.

Tested on: Debian 6.0 "Squeeze", and Debian testing ("Wheezy")--- 32 bit version on Nvidia proprietary drivers.

I have the same issue as Venn. Game always run in 640x480.

Intel Pentium dual-core E-5300
3GB RAM
Nvidia 9800 GT
Integrated sound card

P#1273 2011-02-25 08:44 ( Edited 2011-02-28 03:52)

::

Venn, Zalin : unfortunately the resolution setting is ignored by Jasper as it has to be 640x480 (because pixel art). I'd like to try adding an opengl option which basically does what most video drivers do, but some sadly fail at: stretch each frame to fill the screen. Also for better back buffer flipping mentioned earlier. It won't be in the first release though.

sadam36 : that's really weird behaviour in full screen. Perhaps the video driver/ monitor can't handle 640x480x32? Hopefully the opengl mode will fix this when it's released.

As for the SDL_mixer error, that's to be expected when running jasper instead of jasper-run. jasper-run just sets the shared library path so that the version of SDL_mixer I distribute with the game can be found.

I'm currently on working on my own mixer so that I can drop SDL_mixer as a dependency though anyway.

Thanks all for your feedback. I have a few more issues to sort out for other games (file browsing, clipboard access, launching webpages), but official linux releases shouldn't be too far off. I'm in San Fran for GDC this/next week, and demoing Voxatron on my laptop running Ubuntu!

P#1274 2011-02-25 09:56 ( Edited 2011-02-25 09:58)

::

I've been testing in 64 bits gentoo (2.6.37) and the game works great, I was waiting to see this playable jewel in Linux natively :P

However, it has a couple of problems:

-Music pitch is too high and sounds too fast :P

-Tearing all the way with every scroll movement. Using X11 as default SDL backend is not that good because of this. Why don't use OpenGL as the default backend, then go for X11 if it's not available / accelerated?
BTW, all you have to do is to set SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1) to avoid tearing in the OpenGL-SDL backend.

P#1275 2011-02-25 11:09

::

Testing in Arch Linux, works perfectly besides the dual screen problems. Newer versions of SDL handle dual monitors much better than the current version I believe. Furthermore, I haven't even made it past level one yet and I already love this game.

As a side note, I'd never heard of any of your games until I read about the Linux port on gamingonlinux.info, but if your other games are even half so good as this one, I'll be buying them as soon as the Linux ports are up.

P#1276 2011-02-26 14:26

::

Hi.

Works great!

Processor 2x Intel(R) Core(TM)2 Duo CPU E6550 @ 2.33GHz
Memory 3071MB (737MB used)
Operating System Linux Mint 10 Julia
Display
Resolution 1280x1024 pixels
OpenGL Renderer GeForce GT 240/PCI/SSE2
X11 Vendor The X.Org Foundation
Multimedia
Audio Adapter HDA-Intel - HDA Intel
Audio Adapter USB-Audio - USB camera
Audio Adapter HDA-Intel - HDA NVidia

P#1277 2011-02-27 05:07

::

Gentoo amd64 multilib. Everything works.

P#1278 2011-02-27 05:21

::

Ubuntu 10.10 amd64 on Intel 4500MHD. Works great (with x32-libs of course)

P#1279 2011-02-27 06:10 ( Edited 2011-02-27 06:12)

::

Works fine! Thanks!

Gentoo x64 and Ubuntu 10.10 x86

P#1280 2011-02-27 06:29 ( Edited 2011-02-27 06:56)

::

On Debian Squeeze GNU/Linux amd64 works well.
Video card: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller.

P#1281 2011-02-27 06:29 ( Edited 2011-02-27 06:31)

::

OpenSUSE 11.3, x86_64, radeon video driver

First level works fine.

Great job!

P#1282 2011-02-27 06:33

::

Runs perfect on AgiliaLinux x86. (eeePC 901, Intel 945).

P#1283 2011-02-27 06:35

::

Linux Mint 10 Julia 32bit
AMD Athlon 64 3000+
512mb RAM
GeForce 6200, nVidia driver
Audio: nForce - nVidia CK8S
1920x1080

Works flawlessly.

BIG, BIG, BIG thanks for the Linux version.

P#1284 2011-02-27 06:44

::

Work perfect.
ubuntu 10.04 i386
notebook msi u100

P#1285 2011-02-27 06:51

::

Works fine on Gentoo 64-bit.
[email protected] ~ $ uname -a
Linux zeus 2.6.36-gentoo-r5 #2 SMP PREEMPT Sat Dec 25 03:12:26 MSK 2010 x86_64 Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz GenuineIntel GNU/Linux

P#1286 2011-02-27 06:52

::

debian sid\experimental (laptop hp 4510)

Work fine. Thanks (:

P#1287 2011-02-27 06:53

::

Great game :)
Tested in the Ubuntu 10.10, everything is OK.

P#1288 2011-02-27 07:03

::

Tested in Mandriva Linux 2010.2 32-bit the first level - is all right!) why is not the video settings in this game?

P#1289 2011-02-27 07:08

::

ubuntu 10.10 x64, I'm on the sixth level, and everything works perfectly!

P#1290 2011-02-27 07:17

::

Hi.
OpenSUSE 11.3
Everything works.

P#1291 2011-02-27 07:27

::

Creating normal archives:

  1. Create directory "jasper" or "jasper-v1.2.3"
  2. Move all the files in the directory
  3. Zip it: "zip -r jasper.linux.zip jasper"
  4. ???
  5. PROFIT

But don't create archives in root!! Its nastily.

P.S. This superfrog-like game work fine.
(Linux gentoo x86_64 Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz)

P#1292 2011-02-27 07:35

::

Archlinux on samsung n130 netbook (n270 + intel945 GME). There are no any problems with application start or gameplay, all work just fine. Animation is very smooth, great work, you send me back to console age!

P#1293 2011-02-27 07:36

::

Arch Linux 64bit (testing) with multilib repo.

Linux 2.6.37-ARCH #1 SMP PREEMPT Fri Feb 18 18:32:16 CET 2011 x86_64 Intel(R) Core(TM)2 Duo CPU E7500 @ 2.93GHz GenuineIntel GNU/Linux

Works fine, sound OK, video OK, both windowed and fullscreen.

Good work!

P#1294 2011-02-27 07:38 ( Edited 2011-02-27 07:41)

::

OpenSUSE 11.3 64-bit.

The game works, but no sound. The following packages installed in the system:

libSDL-1_2-0-32bit
libSDL_mixer-1_2-0-32bit
libSDL_sound-1_0-1-32bit

P#1295 2011-02-27 07:42

::

Ubuntu 10.10 amd64.
Celeron E3400,
any ldd ./jasper
.......
libSDL-1.2.so.0 => /usr/lib32/libSDL-1.2.so.0 (0xf76c1000)
libSDL_mixer-1.2.so.0 => /usr/lib32/libSDL_mixer-1.2.so.0 (0xf7666000)
libasound.so.2 => /usr/lib32/libasound.so.2 (0xf741e000)

Works perfectly. But there is little problem. I have 2 monitors(1440x900 и 1600x1200). Video NVIDIA 6600PI-X. Drivers 260.19.06 proprietary x86-64. Display mode Twinview. When a pass in fullstsreen. The game runs on both monitors. In this case, it turns out that half of the game images on one monitor, half on the other. And not everyone uses the monitor field. Can I add the option - host the game on any particular screen.

P#1296 2011-02-27 07:48 ( Edited 2011-02-27 07:53)

::

ArchLinux x86_64
Intel Corporation 82945G/GZ Integrated Graphics Controller

Everything works fine. By the way, I start the program with
$ linux32 ./jasper-run

P#1297 2011-02-27 07:55

::

Fedora 15 x86_64.
Open ati drivers.
Works smoothly. No problem at all.

P#1298 2011-02-27 07:57

::

Archlinux_x86_64, athlon X2 5000+. 2gb ram, nvidia 9600 with proprietary drivers
didnt have any problems with running and playing

P#1299 2011-02-27 08:12

::

OpenSuse 11.3 amd64
Nvidia 8300
work great

P#1300 2011-02-27 08:13

::

Ubuntu 10.10 amd64 (with 32bit libs)
Nvidia 9800 with proprietary drivers

Works great

P#1301 2011-02-27 08:40

::

Ubuntu 10.04 + kernel 2.6.38-4-generic-pae #31~lucid1-Ubuntu + XORG edgers PPA
Intel Core i3 graphics
Game works fine!

P#1302 2011-02-27 09:06

::

Perfectly runs on Ubuntu 10.04 x86. I play 30 minutes, nor any complaints on the work of the game.
There is still a proposal - in the packaging of the game. deb or. rpm

P#1303 2011-02-27 09:15 ( Edited 2011-02-27 09:15)

::

openSUSE 11.3 x64 - Works very well
http://www.smolts.org/client/show/pub_704a7b92-8d21-4546-8c27-65d0271afda6

P#1304 2011-02-27 09:25 ( Edited 2011-02-27 09:28)

::

Here want see - how many linux-peoples play!:)

P#1306 2011-02-27 09:31

::

Oops, bug on site.
When my session had expired, comment was posted without author name.
P#1305 is mine.

P#1307 2011-02-27 09:34 ( Edited 2011-02-27 09:35)
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