I am creating a game based on asteroids, but with a free scrolling "infinite" play area.
Have fun, and please let me know how it feels to play.
Stuff I'm pleased with in this:
- Directionally lit sprites - the asteroids and ships are all lit from top right, regardless of how they have been rotated
- Particle engine: Pretty :)
The coloured lines around your ship lead you to the enemies
More enemies appear each level.
New release:
- High scores can be saved and are persistent
- New enemy, from level 5 onwards
- Powerups
- Performance improvements, by pre-caching sprites instead of rotating on the fly
- Finally corrected the instructions on the title screen 🙂
New release 0.3.0:
- Settings screen where you can choose controller or keyboard input (keyboard only really matters when entering your name in the highscores table tbh), and turn/thrust sensitivity
- Highscores save between games, and you can enter your name (provided it is exactly three characters long!)
- New enemies: floating gun emplacements, snakes, and something that explodes into multiple enemies
- A bunch of bug fixes
- Some tweaked graphics
A new release, with:
- A total of 8 enemy types (I added "trident")
- Performance tweaks that mean it should remain playable to level 30 and beyond
- Some graphics tweaks
- A new powerup to extend bullet range
- Some bug fixes
v1.0 released!
Lots of new stuff here:
A tutorial (press X to start it)
SFX and music. When in game, SFX should come from the direction (left or right) the emitter is on the screen
Settings for the volume of said SFX and music 🙂
Fixed some bugs, most notably the one that meant that switching from controller to keyboard control resulted in stupidly fast autorepeat
A few more performance and graphical improvements
The multiplier goes up as you kill more enemies in quick succession, and is the key to getting really high scores.
I'm glad you like it, you should check out Poprocks v2 https://www.lexaloffle.com/bbs/?pid=190026 too!
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