General Instructions:
Use your hammer to build buildings on the power grid, but be careful. Not every power cell on the grid can support a building! Use the number clues and marked off cells to figure out where buildings can be placed on the grid. Carefully check the grid to see if it's online, but each check will cost you energy. Once the energies run out, you won't be able to bring anymore grids online. This tiny nonogram puzzle game has endless grids to solve, with new ones every time you play!
I love nonograms, this is excellent! I'm a little confused about what the 2 types of buildings are, and the rules aren't very descriptive. I managed to complete the puzzle with only the first type. I think it might be nice to post a description of the rules here on the BBS. Also, from a UX standpoint, it's annoying to have to cycle through 3 different things with 1 button to place buildings and crosses. It would've been nice if we could use the X button to place crosses to reduce the cycling, since as far as I'm aware the X button doesn't even do anything except check your solution (which could be done automatically once your grid is filled). Overall, though, I really enjoy these kinds of puzzles and this game is a solid implementation of them.
Similar experience to @PicoCoder, I like nonograms and I like these puzzles, but I'm not clear on whether the building type matters other than aesthetically.

It seems to be possible to edit the starting "X" symbols. I don't think it should let me do that?

Independent of that, I think it's possible for it to create puzzles with ambiguous solutions, but to reject those that don't match the starting layout. In the sequence below, my layout complies with the requirements, but the tower blocks in the upper left turned out to be in opposite positions in the puzzle as generated.

Difficult fix: position the starting "X" hints to make the solution unambiguous. It's computationally infeasible to test all layouts so you need to write a puzzle solver that uses the same logic humans do in solving this puzzle type.
Easy fix: accept any solution that complies with the numbers at the starting "X" placement.
Good luck, I hope you find ways to polish "Power*Grid" that are satisfying to do without being frustrating.
@PicoCoder @Cowirrie
Thank you both so much for your feedback! Your suggestions are great and helped start my TODO list for the next iteration of Power*Grid. I hope you enjoyed playing and testing out my puzzle game, albeit a bit confusing. I've got some ideas to address the gameplay concerns you both brought up. Stay tuned for the next update, and I hope you'll come back to test out the changes.
Thanks again!
Version 5 just released! I've implemented several initial feedback suggestions. Enjoy!
Is there a difference between houses and buildings? Edit: I saw the new version, nice!
No difference between the two types of buildings. I just think the grids look more aesthetically pleasing with more than one type.
I really liked this take on a simple 8x8 nonograms. Star for you.
Some comments.
- no marking makes it a little bit harder which I think is good although I would like an indication if the row/column is satisfied - you can be wrong on this though so this wouldnt be that bad. (sorry lol just realised you can do an X -- as you were 8).. well you could maybe remove just leave the starters for a bit of difficulty)
- you need better control of the test the grid button (X) - maybe a simple hold for 2 seconds type button with an indicator to submit the solution.. you can accidentally bump that and lose a life etc.
- maybe a timer for a hard mode
- you could expand this a bit with more juice (animation, particles) and add a bunch of different houses/buildings for variety - possibly a level progression (with timer increasing etc)
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