

A long-overdue sequel to an obscure one-button game I made eons ago, which inspired some better-known descendants. Hold X to increase gravity. Race rightward through checkpoints if you want (my record so far is 13).
Update 11: fancier ocean, subtle sand sound, dynamic music
Update 12: Made instructions less clear, many sound improvements, friendly dolphin gives you bubbles. Stars temporarily removed.
Update 13: Day (twilight)/night cycle, announcements for start and finish of race (with score tally).
Update 14: Adjusted music mix, made tally larger.
Update 15: Updated Picotron version, improved reflections, added stars. (might improve them later.)
Update 16: mi lili e wawa pi kalama anpa



This is amazing, the music is just crazy good, the gameplay is so satisfying and fast, and it's never frustrating, at worst you make a cool crater in the ground at the cost of some speed, I love this.



Maybe the best game I've seen on picotron yet! The music, graphics, and mechanics are all strong and come together so well. Thanks for this and I hope you keep making more :)
I know this one-button gravity runner type game but I don't recall when I first saw it. What year was your original game?



The first Wavespark game was February 2010, Tiny Wings (the very popular iPhone game inspired by it) was 2011.



Very cool, thanks! Also btw I have noticed what may be a bug, after I play for a while, I see a screen of what looks like white noise static, with some structured circles, and then picotron crashes. This is on v0.1.1d, running on Ubuntu Linux. I have not noticed other games crashing or Picotron crashing otherwise, but I only recently got this version of Picotron and haven't tested many others.



musi ni li pona, taso musi kalama pi musi ni li wawa mute, musi kalama ni li pakala e kute mi a!
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a, ona li suli ike tawa kute sina anu seme? ni la mi ken ante e ona.
(tenpo la: mi kute la sina toki lon. mi ante e wawa kalama. mi pana e sin musi.)



Wonderful (+addictive) game.
Looks beautiful (parallax, ripples, shimmer, day/nigh cycles!!)
Sounds awesome too. I'll be humming this tune for ages now 😅
Best 1-button game I've played in quite a while
(Alas, best I've managed is about 5 or 6 checkpoints, so far... 😏)



this is awesome! i love the music, and its super fun when you get into the groove of the gameplay and can go super fast!



Hi! Out of curiosity, how can I play the original game? I love this and I wanna see what the original was like!



My personal website (where they were hosted) is currently down due a change of web hosting, though it's difficult to play them in their current form anyway due to being Java applets which, like Flash, most browsers don't currently support for security reasons. I can see about getting the hosting back up and/or figuring out what it'd take to port them from Processing to its Javascript counterpart.



One hour in: Ooooo thats what those bubbles do
Me three hours in, absolutely launching myself into orbit O . O
So this is what gambling feels like



how's this score? I may have found a few ah... exploits.

video: https://hachyderm.io/@Kiuhbit/115204992127701174
there's a couple of things going on here:
- usually when you slam into the ground, you lose almost all of your speed. but if you don't hold the button down at the moment of impact, you bounce back and keep most of your energy/speed.
- if you only ever slam the ground between dolphin bubbles, your "dolphin speed" that it ejects you with on subsequent ones continues to build up.
combined, these can reach incredible speeds, even more than in the video. i think only the second is the real "bug" here, the first is actually useful in regular gameplay.
anyway, I'm a massive fan, this is so much fun. I'm ashamed to admit about half my time using PICOTRON has been messing around with this game.



Not a bug per se, but admittedly an exploitable intersection of mechanical decisions. The fundamental issue is that bouncing off the ground applies a multiplicative penalty to your speed (0.375), but that penalty is less than the gravity ratio difference between diving and not diving. I might cap or provide a scaling penalty to rebounds at high speed, as just slamming into the ground probably doesn't make for the most engaging gameplay pattern. Bubbles returning your full kinetic energy plus a bonus is intended.
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