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UPDATE 14 FEB: HOTFIX

UPDATE 13 FEB 2024: READ THE INSTRUCTION MANUAL FIRST!

I put a lot of work into it. Download it as a pdf or just expand the spoiler to read it on the BBS:

--PHOTOSENSITIVITY WARNING:--

This game has tons of cycling colors and flashing graphics.

Cart #pony9000_1_3_3-0 | 2024-02-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
18

--PONY 9000--

My first game ever! Made with the help of @Krystman and the Lazy Devs tutorials/Discord and huge amounts of help from @Thego124
ALSO!!
Got some more feedback, and implemented a new RAGE SYSTEM!! I know this makes the game a little easier, but I'm still planning on creating a "hard mode" that even the finest of mushmen would struggle (at least a teensy bit) with!

CHANGELOG:


v.1.3.3 hotfix

  • Fixed bug where BRANDO E.X. exploded ad infinitum and win screen never showed.
    V.1.3.2
  • Completely rewrote the rage system, now drains automagically with one button press, much cleaner implementation with potentially messier code.
  • added PRT-R9K "Rager" as the hitbox for PONY 9000
  • Increased enemy bullet and attack run frequency to offset drop in difficulty after hitbox reduction
    v.1.3
  • implemented rage system, tested and ensured can't be used during Brando's monologue
    v.1.2
  • fixed bug where you could fly through gravity walls
  • added rage bar
  • coded (but didn't implement) rage attack
    v.1.1
  • got thego to clean up the code and save like a thousand tokens
    v.1.0
  • Made a sick new label
  • Downgraded intro screen to about 15% its original size, think it looks pretty rad in its simplicity tbh
    0.9.2
  • fixed a bug where you could accidentally skip the boss's opening line

0.9.1

  • reduced Gravity Wall number to 2, increased size to 3 tiles tall.
  • added boss monologue
  • added boss's watery laugh
  • fixed a bug where you could accidentally win on waves earlier than 20

RECOMMENDED PLAY ON MOBILE OR WITH CUSTOM CONTROLS.

Idk, I built it using WASD and J&K, but maybe y'all are used to the arrow keys by now. If you're playing on the BBS on desktop, might I suggest crossing your arms (that's how I do it lol).

Feedback welcome, I'm currently working on a Special Edition that includes Speako8 voice synthesis, which will likely have to be posted on itch.io when I get it integrated.

UPCOMING FEATURES:

V.2.0 (SPECIAL EDITION):

  • Speako8 voice integration via multicart (v.0.9.2 is already almost maxed out)
  • Difficulty Settings
  • High Scores
  • Other features you ask for
P#140954 2024-01-31 22:05 ( Edited 2024-02-14 19:30)

Post-Release Comments
1

Well done!

P#141019 2024-02-02 10:49
1

50400, good game loop but could use mor powerups and such and different enemy types

P#141053 2024-02-03 01:30

Thanks for the feedback! The sequel is going to have more powerups and enemy types. I actually had coded a few more enemy types in but they got lost in the sauce. I also thought about adding a bomb, that might come in the special edition once I figure out how to crunch this down and add the menus and such ^_^

P#141265 2024-02-07 18:42
1

That was a nice game. 1st play I lost against the 1st full metal wave, 2nd play I lost against the boss, 3rd time's the charm.
The 20 waves felt too long on 3rd play-thru. A check-point before the boss would have been nice, and starting without bonuses and with a score reset to 0 would have felt fair to me. Maybe another check-point after wave 10 also ?

I'm curious about the title screen : did you make a higher res higher color depth image that you converted to pico-8 palette ?
If so, you could have an even better looking label image in 32 colors.
Maybe also an even better looking in-game one using palette 2 ?

P#141320 2024-02-09 12:01

@RealShadowCaster I didn't know you could do 32 colors, that's rad! I did do a new label image that looked better in 16 colors, but if I could do 32 with the label import command in immediate mode I'm all over it. I was based on an image I'd generated in full color. I considered messing with the secret palette in game but I decided against it for this particular cart. The sequel Pony 24K will more than likely use it though. I'm not sure if I'm going to add a checkpoint system, there are plenty of classic shmups that give you 4 lives and game over with no checkpoint whatsoever, but they also have mini-bosses so... idk. I might? I could play around with it. I'm adding a rage system for clearing waves faster so it might not be an issue on v.2.0 when I release it.

P#141404 2024-02-11 18:41

@RealShadowCaster ok I made a 32 color image but I can't import it as the label without it reducing back down to 16. Do I have to manipulate the memory?

this is just an example, I haven't put the title in the image yet, nor have I added the eye laser. Currently the label for the updated version I'm working on is this:

Which is still pretty rad but if I could do 32 color that would be based

P#141409 2024-02-11 21:40 ( Edited 2024-02-11 21:44)

This looks great @arrowonionbelly. For the label, you can save as .p8 and then edit the label section. The secret colors start at letter g up to v. If you need a tool to convert your PNGs to pico-8 text labels, I could make one next week-end.

For the in game title graphics, you can also go beyond the 16 colors, but not freely. You can have two palettes, each with 16 colors amongst the 32, and for each line you can choose witch one of the two palettes you are using. The most used colors should be in both palettes, reducing the actual total of colors of the image.

Instead of lines, you can also use the rotate screen poke to have your image palettes apply to columns, if it gives better looking results.
There's also a 64x128 video mode and 128x64 video mode where you can freely use all 32 colors, but the loss of resolution would likely not be worth the color gain. Blinking at 60FPS one 64x128 screen with the pixel data of pixels that have an even sum for their coordinates, followed by a 128x64 with the pixel data of pixels that have an odd sum of coordinates, would display all the info, but with relatively painful blinking, and a 2x2 pixel blocks effect with clockwise color bleeding.

P#141414 2024-02-12 00:50

@RealShadowCaster I think you lost me. I don't know much about poking memory, but I'm quite satisfied with the 16 color label if I can avoid text strings for graphics. I'm trying to compress this baby down so I can add Speako8 to it so long strings are kind of my enemy here. Also I just updated the cart with the new label/title screen! ^_^

P#141468 2024-02-13 21:38

Oh my gosh, this game is fun and hilarious!

P#141490 2024-02-14 18:05

@Mosthumble09 thank you! Now if only I could figure out how to fix the boss bug.

P#141491 2024-02-14 18:09
2

@arrowonionbelly: I used @bikibird's fantastic Depict tool to convert your 32 color image to a PICO-8 label format, simply open your game as a .p8 file in a text/code editor and replace the __label__ section entirely with the following:

__label__
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iiiii000222222222211t11111hh1hhhhhhhhhhhhhhhhiihiiiiiiggghh11117c111111111i1111111111111111111111111111111hg00000000000i0lggiggg
i000i0i0i22222222211d2111hhhhhhhhhdhhhhhhhhhhhiiiiiiiihhhhhssss7css1111111111111111111111tdt11111ss11111111g00000g0000igg00000gg
ii000000i2222222221122211hhhhhhhhhhhhhhhhhhhhhhhiiiiiihhhssssss7csssssss1111111111t11111t1t111111s1ss111111hh00000000000ig0000gg
i00g0000i222222222211111hhhhhhhhhhhhhhhhhhhlhhhiiihhhhhhsssssss77ssssssss1111111111111111111111111sssssssss111hhgg00000g0000000g
i0000g00i5dd66dd11111111hhhhhhhhhhhhhhhhhhhlhhhhhhhhhhhssssssd677ddsssssss111111111111t11111111111ssssssssbbbqbbbtig00000000000g
i0i0g000ssddddd66d1111111hhhhhhhhhhhhhhhhhhhhhhhhhhhsssssssdd667766dssssssss1111111111111111111111sssssbbqqqqbbccbbjig010gg0000g
i000ii0sssd66dddd6d1111111hhhhhhhhhhhhhhhhhhttttssssssdddcccc777777666ddsssssssstttt1tt1111111111sssssbq7qqbbc33bcb3b1gg0i0000gg
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g0000i001jsddddddd6dd111t111sdshhhhhhhhhhhshhhhhh11ssssssssssd6776dssssssssssss11s1sssssssssssssssbb7bbbqqqq7qqbb3333333j0g0000g
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g00i000000giihhhhhhhhhhhhhhhhhhhhhhhiiihhhhh1111sssssssssddqqqqq7qqqr33rmrrrrrr33303tk0rrr3d6fodsssdcj0111gggghggg1jjjj3j00gi00g
g0i0i00000giihhhhhhhhhhhhhhhhhhhhhhhhhshhhh11111sssssssddddqqqq777776dqqdrrr333g0000t02k33m6e2mssssscb0gg0000ggghjjjjj33h000000g
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hhhihhhhhhhhhhhhhhhhhhhhhhhhhhhhhdhhhhhdddhhhste6ssssssssdo6dssss3c7ssssseo0ddssssddktgggg2dddssssss1111sss1111111111161111111hh
hhiihhhhhhhhhhhhhhhhhhhhhhhhhhhhhhddddhddhhdhstofssssdddsdo6sssssd766d6de8g5dsssssd50gggoddsssssss111111sds11ssds111116111111111
hiiihhhhh11hh1hhhhhhhhhhhhhhhhhddddtdddhhhdddsdofssdddsssdo7dssss6j667ee8kg6ssssssdg00dmdsssssssss11111166sssssdds11116111111111
hiiiiih1h11hdt1111d1h111hhhhdddddddddddddd67dddofssdddddddofdsssd0de7oe8k06dssssssdl000dssssssss111111dd66ssssssss111d6111111111
iii1111t1111dd111111hhh1hhhhddddddddddtddddddddofssdddddddoe6dssd028ekkkgg6ssssssss50tdssssssss11111116ddd1ssss111111d6111111111
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ssssdss11hsjsd6666dsdfffffffffffffffffffvvvvvvvffffffvvvvvvi0hhh11hhdt1jj10jdh0hj6d36677ffffffffffddd333dddddssddddti0hgddddddds
sssdjg0g1hsjjds6dd6ddmffffffffff66dds6dvvvvvvvvf7ffvvvv22vv2ih00hh10jj1jj1hhjs000166j3s666fffffffdd33dd333sssss6jddti00gddddddss
jjlgghgjssssssssdddddfffffffff6thh000h1hh22vvvff7fvvvvvvvvvvv2h1h100j111j11hjsj000hs63dss6666dddtddssj3djjjjd666jdd5ighgsddddsd3
3jjgljjssssssstttvfffffffffdd100h000000h1h2vff7ffvvvvvvvvvvvv2lh1000jhh0510011jj00011jd6dssd666ddddsssssssd661djjdddh11g1ddsss33
33sssjjjsssddtttdddddddddssjjjhj3330001112vfffffvvvvvvvvvvtvvvt1100jd100hdh0011hh00hh1ssd66ddc66666666666776dsjj1ddsh11gijsjj333
333jjssdsddtttdssssssssjjssssd3jssjjjjtvvfffffffvvvvvvvvvvttvvh00h0j66dd00ddl0000000hhssshhdd6666ddd66666ddd111j1ssj1511gggss333
333jjjscd6666dd66ddddssssss3jjjjjjjjt2vfffffffdt2vvvvvvvvvvtvtvvtt0h1ddddh16dj000000h1jssh0hsssd66665jddddj0h01hjjj11jj1gg01sdd3
jhg1jssddddddd6djjjjssj1jjjjjjjjjjttvufuvttjdt1vvvvvvuuvtvvtjt5vt1hhhddddd1sdsdsj0000h11100hsdd65jd666djhh0000h0j15g11j10g00ljdd
g0g1jsssdsdddssssssjj11jjj11jjttttvuuvvtjjjjjtt2vvvvvvvvtvvttt1tth000155djh1idtjs100000h000h1jsdjhs5sdd66t00000111115gj10g00gijs
00ijjjjjjjssss33ssj1jj1j10hh1tttvvvvttssjjjstttvvvvvvvvvvvvtj11hth0h111jjdjh0i5j11t10000000h11jssjsjssdddd6dd1h001g11h11h000gi00

I believe it's spot-on pixel for pixel but you may wish to double-check.

Edit: For further revisions you can easily make these yourself with the "Label Maker" tickbox on Depict

A further note: Label data is external to your game data and doesn't impact character, token count etc. Using a 32-color label will not have any negative impact on your cart size or other restrictions (as far as I know).

P#141492 2024-02-14 18:22 ( Edited 2024-02-14 18:31)
1

@kozm0naut WOW!! TOTALLY RAD!! THANK YOU!! When I put out Special Edition I'll update the label!!!

P#141496 2024-02-14 19:28

@kozm0naut omfg Depict tool is amazing and well worth my donation, thank you again!!!

P#141547 2024-02-16 04:07

Hey @arrowonionbelly this is a phenomenal adaptation of @Krystman 's shmup tutorial!

P#141576 2024-02-16 23:20

@eltiablo thank you!!! the goal was to learn the basics and then make something super unique ^^

P#141609 2024-02-17 21:48

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