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Cart #wip_ma_20200812-3 | 2020-08-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Howdy again.

Here to give you some updates on the game so far.

I've managed to save a fair amount of frames by not worrying so much about
keeping information in tables and moving data to the global namespace. What I
mean by this is instead of something like "nested.table.variables" instead
I go with "global_namespace_variable". Using the latter method will save
me lots of tokens. I've managed to add content and I'm actually lower than
my last count in the previous post (5931/8192).

The intro is pretty much done, so now all that's left is to work on gameplay.
Currently there's a test stage. You can't control the player just yet, but
it's next on my todo list. Instead you can pan the camera across the stage.

I was aiming for a huge overworld with a map you could check on, but I guess
instead I'll make it simple and keep the game stage-based, which should help
keep my token count within reason. Each stage can have multiple rooms of
varying length. I may even see about making the rooms loop horizontally, since
the game takes place in a tower.

The test area is currently manually mapped out just for visual purposes.
The parallax looks okay, except when moving slowly. In this test you can see
that I had some trouble lining up the building interior with the foreground,
but it really doesn't look all too good even if it is lined up right. I could
probably do some coding magic to alter the background tiles to interior, or
maybe I just won't be bothered to go to that extent.

Oh, also, there's a secret if you hang around long enough on the "MAGUS AORA"
title screen. :]
P#80709 2020-08-13 13:21 ( Edited 2020-08-13 13:36)


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