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TripPICOchu
A hands‑on learning tool from VHS Cologne’s TalentCAMPus, designed for young locals, refugees and asylum seekers.

A trippy Pico8 game from my TalentCAMPus Workshop for VHS Cologne, where youngs from a variety of cohorts —locals, refugees and asylum seekers — were introduced to Lua, pixel art, sound design, and basic game design and interaction through hands‑on experiments.
I guided them in crafting experiments in Pico8, creating and tweaking this game, where later I added personal improvements based on their workshop experiments.
Not only the overall experience was quite fulfilling, I — as a Brazilian — am quite happy to promote Lua, a programming language developed at PUC-Rio.
Pikachu's Pixel Art is a copy of Johan Vinet's amazing work
https://johanvinet.tumblr.com/post/127476776680/here-are-100-characters-8x8-pixels-using-the
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How to Play
Objective
Collect the Pikachus before the time runs out.
Twist
Touch and match the circles in order to collect
Controls
Move Pikachu
← ↑ → ↓
Shrink/Enlarge Circle
Z/X
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Warning
This game uses strong, fast‑blinking colors as psychedelic effect.
It may trigger discomfort or seizures in photosensitive players.
Viewer discretion advised.
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