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Cart [#daggerjump-7#] | Code | 2019-02-05 | License: CC4-BY-NC-SA | Embed
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2/5/2019
Change some music
redesigned the level

TODO:
figure out how to de-couple the background from the level.
currently the entire level is drawn out in the map space. Need to figure out way to draw the levels in code I think, so I can use the map space for the backgrounds of different levels. Currently only enough map space for 1 level...

1/17/2019
added start screen
redesigned enemy and map layout

1/16/2019:
New parallax background implemented, thanks to this tutorial.
Parallax still kinda buggy i think.

changed UFO shoot sound
added explosions on UFO kill
limited dagger lifespan
added UFO explosion sound
added life bar
added instant death lava

WIP of my first pico-8 dev project. I built this on top of @matthughson's excellent advanced micro platformer with liberal use of the amazing art from kicked-in-teeth's tile sheets and DOM8VERSE's projectile tutorial from pico-8 fanzine #3.

P#60698 2019-01-08 21:59 ( Edited 2019-02-05 16:22)

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dang that's hard! personally i find the platforming is a little too floaty, but maybe that's just me

i do like it, especially the game mechanic; i must've played it 50 times by now trying to beat it!

P#61643 2019-02-07 23:14

JeremyRedhead, wow thanks for the feedback and for playing! Definitely way hard, I agree. I've not worked on it for a bit, but I'll try fine tuning the character air speed.

Also the level layout has not yet had a huge amount of thought put into it yet. I can barely even beat the thing although its really just one very short and difficult sequence.

P#62688 2019-03-08 18:39

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