This is a small game based on the Famicase "Meteor Night" for the "Chill"-themed A Game By Its Cover jam 2018. (itch.io page here)
There's a meteor shower coming, and you take your friend or date stargazing after dark. They've never gone stargazing before, so you'll have to point out any meteors you see to your friend or date.
It's chilly outside, so make sure you keep your friend or date warm. If they see a beautiful meteor, they will forget the cold for a little while; if they keep missing meteors you point out, they'll grow frustrated and cold.
Eventually, though, they'll probably want to go home. Maybe to your place?
Using a mouse is recommended for precision and speed. Don't miss the meteors!
- Mouse / arrow keys: Look around the sky
- Left click / X: Point out meteor
Press O on the title screen to toggle between Chill mode and Chill Out mode.
In the default Chill mode, your friend or date will get colder with time. Point out as many meteors as you can to get a new high score.
In Chill Out mode, it's a warm, summer night; you won't get cold, and can just chill out as long as you want to. High score is not tracked in this mode.
Title screen and cartridge art by Ashley Davis, based on an idea by Eric Caoili and JC Fletcher of Tiny Cartridge, used with permission.
- Music: "Arpument" from Nine Songs in PICO-8 by Robby Duguay, used under CC BY-NC-SA 4.0.
Actually, at any given point there are 100 meteors appearing at the same time ;) But the sky is big. I could change it so that there is a guaranteed comet appearing in the viewport once in a while, but I'm not sure I want to do that.
I could tweak the parameters a little though, making the starfield smaller (it wraps anyway) while keeping the number of meteors at 100, or keep the starfield the same size but dial up the number of meteors. I'll think about it.
I think maybe I'll change it so that you don't need to actually click the meteor to register it though. It's probably enough that it's visible in the viewport when you click. It's unnecessarily harsh now.
I actually fixed some of the stuff I mentioned in my last comment, but apparently I forgot to update the BBS version of the cart?!
I noticed it because some people told me that they have played and enjoyed the itch.io version, which was very nice to hear! But it wasn't my intention to neglect the BBS version. It's been updated now.
Updated the cart using the new palette, to make it look more like the original art.
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