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Cart #memasasese-0 | 2021-05-12 | Code ▽ | Embed ▽ | Forks ▽ | License: CC4-BY-NC-SA
2

Controls:
Arrow keys to move
X to retry

Possession:
There are three types of possession:
x lock possession where the afflicted player is movable only on the x axis
y lock possession where the afflicted player is movable only on the y axis
mirror possession where the afflicted player mirrors the other player's moves tex: Up become down, right becomes left

Death:
Both players being possessed
And instability which is when the two player aren't at the same relative location in there respective
boxes, but this alone doesn't kill you only after five moves will you die

Note(Becoming possessed resets your unstable moves before dying)

If you have any ideas for levels please comment them in a screenshot or as just general description, music would also be nice you for some reason have it.

Submission for the itch.io juicy jam#2 but I misread the deadline and didn't figure out how to upload it so here it is two hours late.

juicy jam#2 https://itch.io/jam/juicy-jam-2

P#91855 2021-05-12 18:11 ( Edited 2021-05-12 20:35)

Cool concept!

P#91860 2021-05-12 20:01

Thanks!

P#91863 2021-05-12 20:21

couldn't resist making puzzles. (hard, ez, med) each thing has a bar for how many turns it lasts. possession timing didn't seem to be consistent either, and couldn't find it in code. also could deal with a "turns till death" for misalignments, but i understand if you want to keep it.

P#91908 2021-05-14 01:08

Thanks for the levels.
As for the bugs I know about them and planning to remake the game but more organised and less buggy.

P#91912 2021-05-14 09:04

Oh and by the way the misalignment turns is stored in the variable U_T.

P#91913 2021-05-14 09:09

Great concept! So far well executed as well.

P#91920 2021-05-14 11:21

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