Fixed the bug where you could fall so far beneath the level that you would never collide with anything. Thx @Mot!
Holy diver, dear game, please let me be. Sooooooo. I HAD to reintegrate the difficulty ramping, and i figured i have to explain myself a little better.
This is my first attempt at a tweetcard. It was completely unexpected for me, but i enjoyed optimizing A LOT!
I learned how to shorten if statements, prints and everything else from the great articles people wrote about tweetcards.
Press X to flap,
beat my score of 33.
Oh yeah, and its 278 chars now :)
Ok, the critic won, i remade it to be tweetable, i preserved the highscore but had to axe the difficulty ramping.
Thx for any suggestions to further enhance!
I tried to make flappy bird in under 500 chars.
Have fun and suggest ideas to push it sub 400!
Ah, you see, @taxicomics, it was possible to fit it in 280-characters after all. :) In fact the first Flappy Bird game for 280-characters. Well done.
Gold star work.
Thank you very much @dw817, I'll cherish that gold star and i will be putting it up on my wall. Have a nice week!
Thank you, @Mot! It means a lot.
I was thinking about redoing my phasmophobiaclone in your wolf3d engine,may i?
Anyway,thanks for your great work and great guides!
(And i fixed the bug, thx for bringing it up)
To make it more challenging, you could increase the speed of the poles based upon the score.
Use ⬅️ and ➡️ arrow keys to change score.
I think this is still possible in 280-chars. I finally wrote my own version, but I'm curious to see if you do more to yours.
@taxicomics I think my best legitimate score was about 29.
You're welcome to use my Wolf 3D engine. I think this version is probably the easiest starting point.
@dw817 neat idea,but i liked the "pipes" getting closer better,so that's what i went with.
And i like your version too, i was also experimenting with patterns and it looks great! (And psychedelic ^^)
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