Welcome to the demon's lair, his dwelling. How did you get here? How will you escape? CAN you escape? Try your best, it's easier said then done...
Enjoy this classic-styled rogue-like!
• 34 Different Items
• 7 Item Types
• A Grim, Dark Little Story
• Many Challenging Floors
• 10 Different Enemies
Hey all, I'm back at it again! I put every critical feature I could fit into this cart.
Currently using 8192/8192 tokens.
There are npc's in the game. Bump into them to talk with them!
Overall Score System
A newly added feature. Simply put, it will either raise or lower your score counter based on
certain feats (i.e. striking enemies and evading enemies, etc.)
and certain mistakes (i.e. receiving enemy strikes, etc.)
Most objects that aren't the wall are interactable! Find out what they all do!
This game is challenging and you may find yourself overwhelmed in the early game. There is a way around this! Try to look for the next floors' stairs first. then hunt down chests. If you run into a lot of enemies, you'll have a clear path of escape if you need it!
Sometimes you will run into a situation where you need to attack first. if you run across some objects on the floors. Bump into them to burn a turn so you can attack first!
there are plenty of secrets to uncover and a grim story to be told! Have fun!
If you're proud of your end game stats then post a screenshot or share your overall score in the comments!
0.2.0b Update Notes
• All Sound Effects Added
• Added (4) Music Tracks
• Optimized Item Spawns
• Added NPC Animations
• Added +1 Sword
• Added +1 Enemy Type
• Added Procedurally Gen. Interactable Skulls & Bones in Non-Safe Floors
• Added More Story
• Added More Game Over Stats
1.0 Update Notes
• Added (4) Enemies
• Added Even MORE Story
• Added (1) additional item and (1) additional Item Type
• Tweaked Item Stat Balancing and Item Spawn Balancing
• Tweaked Sprite Designs
• Added An Overall Score System
• Wall Tile Generation Bug
• Trapped Room Bug: A very rare bug wherein the wall tiles prevent you
from leaving a floor's first generated room.
(reported twice from (1) playtester, and personally witnessed once during the 6 month development time)
splash sound effect credit to @note.
thunder sound effect credit to @dw817.
Most sounds and all the music done by the wonderful @Gruber. He's an amazingly talented musician!
Lastly, a big, big, big credit to @Krystman for his help thru his porklike tutorial. And his even further help from him one-on-one in his discord server. He's a great teacher and it really shows.
All character, npc, enemy sprite design & all the animations are all original artwork done by me.
This is really well done, but man oh man is it brutally tough! I didn't get any food until floor 8 (which is coincidentally where I died) so I spent a lot of time running away. Finished with 157 points on the 8th floor.
EDIT: OK, my second run went much better. 352 points on the 17th floor!
@2bitchuck Yeah man the RNG is rough sometimes. Sometimes you can start off with really great equipment and make it really far, and sometimes not so much. Some of it is skill and some of it is luck. Great job on that 352 score! Impressive for only your second run ever!
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