I'm making a little shooting game.
Currently, it is no music.
UP: Boost (Cooldown necessary / 🆕Temporary invincibility)
X: Chaff (Charge necessary)
"S": Shield (Automatic charge)
"CHAFF": Chaff status
Red bar: Engine heat
White bar: Shield charge status
"SITUATION": When the blue bar reaches right, you win!
Triangle mark: The direction of the enemy's base
well done but not a big fan of the gameplay.
the almost fixed speed makes it impossible to avoid anything coming in front of the ship (rockets are ok-ish).
maybe use some form of zoom when approaching something?
or allow straffing?
or change to mecha shape to circle around enemy bases?
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