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Cart #brickedwip-6 | 2021-06-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
20

V.11 RELEASED

Special Thanks to:

JWinslow23

helping with particles

"Nice game you got, btw" - <3

MarkGamed

helping with the game

GooGroker

helping with scrolling

"ok fine i'll do it for you" - but he didn't

Sim

helping with RRB option

"avoit exact comparisons with decimal numbers" - ok

Merwok

a lot of feedback

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How to play:

Left/Right arrows - move cannon,

X - fire.

Z - hold.

Connect 4 or more blocks to destroy them, more blocks connected - +free moves (shown as white pixels on the left-down corner of the board)

When you are out of free moves, a new line will appear from the top, shifting all blocks down, so don't let them get out of the board!

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[0x0]

These blocks are regular, they can appear on board from new lines, connecting them doesnt give you too much
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[0x0]

These blocks are rare, they can appear on board only from your cannon, connecting them gives you free moves, 1 block=1 free move!

P#93295 2021-06-10 10:51 ( Edited 2021-06-26 10:32)

1

The game was so fun I played it for like over a hour instead of sleeping :I

P#93298 2021-06-10 11:35
1

Love doing big combos in this!

P#93302 2021-06-10 14:14
1

I love this concept. A big problem I see is with normal dificulty having to much moves. Maybe going the classic arcade puzzler route and implementing the current mode as a zen mode. Maybe a timer resetting aff5ter every block you place?

P#93326 2021-06-11 00:37

@huggiebo v.5 has updated difficulties

P#93354 2021-06-11 16:39

Way better feeling with difficutly. Although I think maybe a bag system for the cannon blocks would fit in better. Sometime you can get like alot of the same tile in a row. You could also already be using such a system, I wasnt able to find block generation in the code.

P#93356 2021-06-11 18:04
1

I've been playing this for a few days now and the balance is starting to feel really good. It's fun and addictive. I love the visuals of the little boxes, and getting bigger combinations to put off the lines coming down feels challenging but fun. Well done, curious to see where this goes/what you'll do next :)

P#93362 2021-06-11 21:23
1

Oh yeah, I forgot - I'm not sure why or when it happens but sometimes a black bar appears over the very top bricks. It's not a big deal but it's happened to me a few times so I saved this gif of it:

P#93382 2021-06-12 16:30

@tinysorcerer I actually dont know why does it happen but I know when, when the last line has any blocks

UPD: v.8 has fixed this bug

P#93385 2021-06-12 18:13 ( Edited 2021-06-13 10:20)

I think think time should be renamed to think timer to make more clear what true and false does. I am also thinking, that it would be nice to see the timer displayed more where you eyes will be which is on the field/destination of the tile. Otherwise very good improvements

P#93389 2021-06-12 20:03
1

@huggiebo it is actually called "think timer" but the "r" letter is changed to .
I can also make that timer change it's color like this:
white - a lot of time
green - still a lot but have to hurry
orange - please hurry
red - last chance

P#93393 2021-06-12 21:20
1

I just made an account on this site to let you know that I love this game and play it all the time. My high score is 9998 (which is maddening, yes). Thanks for making it!

P#96296 2021-08-21 02:05
1

Really nice game. Digging the music vibes and love how the sound fx change depending on the size of the clear. The main menu was a little daunting as a new player but all-in-all, really great work!

P#96301 2021-08-21 03:56

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