Special Thanks to:
helping with particles
"Nice game you got, btw" - <3
helping with the game
helping with scrolling
"ok fine i'll do it for you" - but he didn't
helping with RRB option
"avoit exact comparisons with decimal numbers" - ok
a lot of feedback
How to play:
Left/Right arrows - move cannon,
X - fire.
Z - hold.
Connect 4 or more blocks to destroy them, more blocks connected - +free moves (shown as white pixels on the left-down corner of the board)
When you are out of free moves, a new line will appear from the top, shifting all blocks down, so don't let them get out of the board!
These blocks are regular, they can appear on board from new lines, connecting them doesnt give you too much
These blocks are rare, they can appear on board only from your cannon, connecting them gives you free moves, 1 block=1 free move!
Way better feeling with difficutly. Although I think maybe a bag system for the cannon blocks would fit in better. Sometime you can get like alot of the same tile in a row. You could also already be using such a system, I wasnt able to find block generation in the code.
I've been playing this for a few days now and the balance is starting to feel really good. It's fun and addictive. I love the visuals of the little boxes, and getting bigger combinations to put off the lines coming down feels challenging but fun. Well done, curious to see where this goes/what you'll do next :)
I think think time should be renamed to think timer to make more clear what true and false does. I am also thinking, that it would be nice to see the timer displayed more where you eyes will be which is on the field/destination of the tile. Otherwise very good improvements
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