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Cart #typefight-1 | 2021-02-19 | Code ▽ | Embed ▽ | Forks ▽ | License: CC4-BY-NC-SA
2

a standard normal typing game

controls:

  • a: a
  • arrow keys: move/menu select/etc
  • b: b
  • backspace
  • c: c
  • d: d
  • dash: -
  • e: e
  • enter: confirm/begin/etc
  • f: f
  • g: g
  • h: h
  • i: i
  • j: j
  • k: k
  • l: l
  • m: m
  • n: n
  • o: o
  • p: p
  • q: q
  • r: r
  • s: s
  • space:
  • t: t
  • u: u
  • v: v
  • w: w
  • x: x
  • y: y
  • z: z
P#87864 2021-02-19 00:14 ( Edited 2021-02-19 21:56)

Interesting little game!

...how do you quit when you load the game via Splore? Pressing [esc] just registers as typing a letter.

P#87898 2021-02-19 17:05
1

Okay, I think I figured out what was happening: when loading a game from Splore, [esc] acts as a new pause button, and so

if btn(6) then poke(0x5f30,1) end

prevents the game from pausing ... and that means there's literally no way to exit without closing PICO-8 entirely.

I think this version should fix it?

Cart #typefight_pausefix-0 | 2021-02-19 | Code ▽ | Embed ▽ | Forks ▽ | License: CC4-BY-NC-SA
1

I changed menu_update() and game_update() to only check [P], [p], and [enter] specifically, and I changed the bit later in game_update() to make the game ignore characters with ord(ch) < 32. That way, if you hit [esc] (ord([esc])==27), it'll pause as normal and the game will not register it as a keypress.

P#87899 2021-02-19 17:45
1

I love the idea, but I think there's an unresolved glitch. Essentially, as you play the game more and more, the letters get more and more messed-up (I'm playing the web version on Firefox). Attached is a screenshot of a word I cannot begin to parse.
P.S. If I hit ctrl+r, the reset fixes this and the letters go back to normal.

P#87900 2021-02-19 19:04

I thought that was intended? I do think it would be nice if the letters un-degraded after the game ended, but yeah - I thought that was intentional.

P#87902 2021-02-19 19:31
1

oh, I hadn't considered that (splore + escape) Thank you for the fix! I've updated the original cart and tested it; should be good now

P#87905 2021-02-19 21:58

well @packbat i hope pancelor releases both a version with this as a feature and one without or make it so this is optional feature

P#87924 2021-02-20 10:12

I thought it might be intentional, but going back to the title screen after losing doesn't fix the issue. Funnily enough, playing the game again after losing does fix it. If it is intentional, I would recommend removing that feature since, IMO, it really just makes the game more difficult without making it more fun.

P#87939 2021-02-20 16:56

@mkol103 btw the word was "turpentine"

P#96279 2021-08-20 21:35
:: merwok

> prevents the game from pausing ... and that means there's literally no way to exit without closing PICO-8 entirely.

Latest pico8 release shows the menu if Pause is pressed for half a second!

P#96280 2021-08-20 21:39

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