for the 3rd anniversary of Celeste we made this new PICO-8 game in 3 days!
made by maddy thorson, noel berry, and lena raine.
full source code is here: https://github.com/ExOK/Celeste2
full soundtrack is here: https://radicaldreamland.bandcamp.com/album/celeste-classic-2-lanis-trek-original-sound-version
The more I played it, the better it got. Amazing work once again! It would be really neat if this were to be remade into a full game like the original, but I know you guys are currently working on something new. Either way, I wish you guys the best!
Amazing! Steam release when? ;)
I didn't know what I was supposed to do here, so I found a way to double jump:
- Grab a snowball and jump
- Release Grab while holding Down, so it doesnt fly away
- To slow down your fall and bounce off the snowball, press Grab again (it freezes you midair while the hook is out)
This is actualy so weird, it feels like a dream. Dont get me wrong, the game is fantastic but my mind hasnt processed yet that "Celeste 2" just came out, and on the PICO-8. On the game itself it was great! The snowball mechanics were a little bit weird at times but it didnt inpact the game.
I'm not sure how @Scrubz got 16 strawberries, but I've tried getting as many strawberries as I could! The strawberry in the room with all the snowballs falling down was pretty tough. Usually I mistimed snowball jumps, and I didn't fall down at the correct time to bounce off the falling snowball, collect the strawberry, and wall-jump out.
I managed to get this personal best on 15 strawberries:
And improved a little more:
Yeah, a good chunk of the time on that one room.
This gives me the feeling of an old megaman game, including both the things I would expect people who like megaman to like and all the things I really don't like about megaman. That first area having a fake platform, for example, is inconsistent. Falling as scripted leads to a new area, but falling just a little earlier into the same pit leads to death. Then, the new area has 3 different ways that the player can go off the screen but 2 of them (the first 2 I tried by the way) go nowhere.
I find it bizarre that the game starts off with the ability to turn around and find a camper off-screen, as if exploration is encouraged, but then gates the player later at arbitrary screens. I tried looking for something to help get one of the strawberries in "level 1" and suddenly found myself in "level 2" with no way back.
One other thing, the wall jumping feels insubstantial. It feels less like the character jumping off of something and more like the character jumping in mid-air but with an unrelated requirement to be next to a wall.
Ha! I can't get past the first level in 3 minutes! You guys got some talent! Also, I am so proud of you Noel for making such a beautiful sequel to Celeste. I've been loving your work since I started Pico 8 and you've brought so much joy to me! Thank you for being awesome!
Finally got all 16 strawberries! I can't believe I didn't know about the opening in the ceiling in Level 1 in that it actually took you anywhere.
As you can see, you need to use the rope/hook to get up here, after you jump off the upper-most 1x2 platform with the spikes on its left side.
Let me know if you found out this path before you saw this post!
i got a ? for you are you going to make celeste 2 a real game? or an update for celeste i would realy love to see this as a game for switch and also i would love it since the pico-8 of celeste is in the actual game it would be nice to see a real celeste 2 for switch or pc but i love you game
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