My first-ever game, Foxcatsquirrel, is out now for Pico-8!
π¦πͺπ Chomp tasty food in quick arcade action
π«ππ¦ Repel enemies with your shockwave
πΌπ΅π§ Hum irritatingly catchy music!
Can you finish all five levels and get on the high-score table?
Thanks to this forum's own grumpydev for the fantastic high-score table code that let me finally call this game complete!
Jumping physics feels a little too triangular.
At one point I was able to stand on top of a food that was directly below a platform (so I was standing in the platform).
When bouncing on the trampoline, holding X causes you to jump less (because you're "gliding" on the way up, I think). This is weird compared to other platformers where holding the jump button causes you to jump higher.
Overall, great work!
I've wanted to build a game for a while too, and starting from scratch with pico, but I have some ideas for this. I enjoyed the jumping mechanics - especially pressing down while midair to increase the fall rate. Would even be funny to see him get bigger when eating, so when falling his rate crashes down faster. And instead of lives, when the skull hits you and one-off die, you lose "bigness" which in turn resets the game and makes you slower. This probably means more skulls faster. You could also try to do some form of ability unlocking. For example, the different foods can fill up 1 of 3 different ability meters - such as shield, speed, appetite - so when its full, you get a temporary buff - like shield protects you from skulls, speed increases your rate by slowing down all the skulls rate, and appetite lets you eat one and it will suck in everything nearby. The music is fine! It's funky, which can be catchy ;) Good job!
Thank you both for playing and for your feedback!
@sparr - I noticed that too with the jump/trampoline mechanic. Happy to say that I've fixed it now! You won't go higher by using jump on the trampoline, but you won't go lower either. The "standing on food" bug is totally new to me!
@ghostrunners, thanks too for the ideas! I think the buffs and abilities are going in a different direction (I want to keep this very simply and arcade) but I like that he might get bigger as he eats. I'll look into it!
Big thanks again to you both :)
First off, welcome! :)
This is a lovely simple game. The graphics and animation are beautiful. I like the handling of the player character, once I'd figured out you could glide it all became much more fluid. It'd be great to see some different difficulty settings, I find games like this where you die with one hit really hard! Nice music too. :)
Thank you very much for your kind and positive feedback!
I definitely would like to add more difficulty settings/lives - one hit over five levels is a bit stingy!
[Please log in to post a comment]



