Cactus blocks are falling for some reason. You, a little frog named frog, have to jump and dodge out of their way. Set them up in lines in order to clear them off of your land.
-Pull them with your tongue while they're green and falling.
-Turn them into dust once they're dry, yellow, and set on the ground.
Just be careful using that tongue of yours. Getting squished is easier than you think.
-Raise your acrobatics game by upgrading your jump height and tongue length every time you clear 3 lines.
-Collect all the eyes and uncover the mystery.
-But most of all we hope you have fun!
Pullfrog is a game created by Joven Paul and Mario Carballo. Made in Pico8 over the month of June 2020. We had a ton of fun making it and we learned a lot. If you have any feedback about it, feel free to let us know! We want to balance it just right so all kinds of players can enjoy it.
-Thanks for playing
Really nice game!
Cool art and music, lovely animation, great platforming controls and a well executed, fun concept.
A persistent high score and an option to swap the (X)/(O) buttons would be awesome :)
I didn't get very far with a couple of tries, but I'll definitely come back to this.
Ok, so i read all the text, and my guess is that for years the illuminati will just start stirring up trouble in the desert. the frogs will randomly choose someone to go out and protect everyone else each time it happens, with a lot of training happening beforehand. there's still some stuff I don't get, like if this keeps happening why does one quote express confusion about the cactus? also whats the deal with the other green boi (member of the same community?) and the illuminati also stopping cactus? however, based upon the illuminatis ability to control time, it could be explained how frogs who originally are confused about the cacti and the ones who talk about the previous generations. also as this goes on, all 3 characters each seem like they shifting more and more towards illuminati, with the second one having that big eye, and the third one being illuminati.
This is pretty slick for a Pico-8 puzzler, nice job!
If you're interested, I made a little mod for it that improves the title logo. A while ago I was working on an image compression system for storing logos and I really liked the logo for this game, so I made a higher-res version of it based on the out-of-game artwork. The decompression function only takes 74 tokens, the data string takes a few percent of compressed file capacity, and no spritesheet space is used. I just changed the line in tab 1 that draws the logo, and added a tab called "logo" with the decompression function and data string.
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